GuReview - Insane Asylum
by Gureviewer: rachelklepadlo
Game Played On: Sunday, 23rd September 2018
Recommended Team Size: 2-4 Players
Kid Friendly: Yes
Game Duration: 60 Min.
Booking Method: Online
Start Time: On Time
Who is this for: Families , Beginners , Searchers , Thrill Seekers , Horror Fans , First date
Live Actor: No
Public Transportation: Excellent
Any train or bus downtown near the Williamsburg bridge.
Parking: Street parking – some , Only street parking – well-packed , Paid parking, next to the venue
We paid $35 for the day at a nearby parking garage
While a 'creepy' experience, it is not scary and is suitable for most players wishing to play an Insane Asylum themed experience. Due to room sizes, I would not recommend a team larger than 4 players in this game.
Venue / Lobby Info:
Walking in to the ground floor storefront, there is a bare lobby with a sofa and some additional seating along a hallway. Not much going on here, and not a lot of space to wait for your game - especially since there's going to be 5 rooms here soon!
Public Restrooms: Yes
Notes for People with Disabilities:
All current games are in the basement of the building, accessible by stairs. Call ahead prior to booking.
Game Introduction: Led into a padded room, our game would begin within a moment!
Operator Intro: OK
Theme: Investigation, Crime, Mystery,_crime, mystery
Narrative: Escape a Specific Unpleasant Place
Main room first glance: OK
Our starting point is a small, padded room. Not much else to describe, but our group filled the space beyond the point of being comfortable. The set overall was the highlight of this experience.
Flow: Not that good. A bit confusing
At some points within the game, the flow was smooth and there was enough for our group to do. At other points, the game dragged while one player accomplished a task. At several points, more than half of our team was standing around waiting for a linear task to be completed.
Puzzles: Some were quite trivial / No justification
The first puzzle within the game takes the longest, and it is 100% a guessing game. One overarching meta puzzle remained on theme, but most of the other puzzles were all over the place - we used our clues to figure out what was expected of us, as there is minimal guidance within the game.
Interesting looking set to explore
Too many players for a linear game - Puzzles had little to no direction or justification - several minutes of waiting to obtain hints - No way to interact with GM for clarification/hints beyond a button
Hints & Clues, Debrief
Quality: Not OK
Closure & Debrief: Not OK
Do you prefer a GM that you're unable to interact with? Then PanIQ is a must play! With no way to discuss clues or ask for assistance beyond pressing a button, PanIQ delivers an impersonal, cold experience - it is hard to justify paying for an Escape Room where these interactions do not occur naturally or at desired times. Our experienced group escaped with about 16 minutes left on the clock, but it didn't feel like a 'win'. When we escaped at Paniq, we led ourselves out of each game that we played and back into the lobby. On half of the occasions, a GM was waiting for us outside the game - the other half of the time, nobody was to be found. With several games booked in advance, the understaffed venue felt like a hectic ghost town with the GMs present running several different groups at any point in time. There was no real place to wait between games without taking over the entire lobby space. As one of the newest venues to hit NYC, I hope that they will improve their customer service and staffing situation in the near future.
Did You Escape: Yes