GuReview - Mission #53
by Gureviewer: Theresa Wagner
Game Played On: Sunday, 10th June 2018
Recommended Team Size: 3-5 Players
Kid Friendly: No
Game Duration: Other
Booking Method: Online| Phone
Start Time: On Time
Who is this for: Enthusiasts, Searchers, Thrill Seekers
Live Actor: No
Public Transportation: Some
Parking: Street parking – some
The game is 99 minutes long, and is more difficult than a typical escape room. There are no scary parts, but I would not recommend children playing this game.
Venue / Lobby Info:
The lobby is clean and well designed, with water and a public restroom. The bathroom can be only accessed through the game, as the game is 99 minutes long. The walls have player's writing all over them with finish times and team names, which is clever for decoration.
Public Restrooms: Yes
Notes for People with Disabilities:
There are stairs that are mandatory for gameplay, so the venue is not wheelchair accessible.
Game Introduction: The game introduction was done through a video that was well designed and filmed. The room changed around us, and the intro to the game really built the story and intensity of the escape room.
Operator Intro: Exciting - takes you into the story
Theme: Investigation, Crime, Mystery,_crime, mystery
Narrative: Gather Intelligence or Espionage
Main room first glance: Wow!
The main room can not even be described as a room. This escape room was built like an adventure into an entire building-- there were multiple stories, areas, and sections. Each one built around the theme, and the set kept growing. We could not believe how detailed the set was, and how well everything worked. This is a game that I had to check whether we were inside of a building or not, because the set was so detailed.
Flow: Very Good and coherent flow
The puzzles followed consistently into one another, and for most of the game we knew what to do next. We only were stuck at one moment, and the minute we thought about asking for a clue we figured it out. The next course of action was always clear, and the input was also clear.
Puzzles: Well thought of. Intriguing
The puzzles were well designed and fit into the theme incredibly well. One prop was slightly worn down, but was not a problem in solving the puzzle. There were a handful of interactions we had never seen before, and the overall quality of the puzzles was high, and some puzzles were very fun.
The insane set design, the puzzles, the exploration and "A-HA!" moments, the ending, the overall integrated feeling.
Some really cool set pieces were for decoration only, we would have liked to see those integrated as puzzles. We also thought one area was designed very well, but was lacking in puzzles. One or two more puzzles could make this game top of the line.
Hints & Clues, Debrief
Method: Walkie Talkie
Quality: Good (things made sense)
Closure & Debrief: Excellent (Catharsis)