GuReview - The Carnival Heist

New Orleans, US

by Gureviewer: Ben Rosner


Game Played On: Friday, 22nd June 2018

Recommended Team Size: 3-5 Players

Kid Friendly: Yes

Game Duration: 60 Min.

Booking Method: Online| Phone

Start Time: On Time

Who is this for: Families, Enthusiasts, Searchers, First date

Live Actor: No

Public Transportation: None

For a city the size of New Orleans, you think there would be more public transportation options. Unfortunately that wasn't the case.

Parking: Street parking – some

Overview Notes:

The Carnival Heist was a well done game in Clue Carre's vast arsenal of escape rooms. This is one of their newer rooms and has some cool tech. However, it still pales in comparison to many other rooms in the area.

The Venue   

Venue / Lobby Info:

The lobby of Clue Carre is large and spacious. The owner was very hospitable and greeted us as soon as we walked in. There were lockers to store our valuables, as well as public restrooms. Clue Carre had a short introduction video for us to watch and then we were on our way.

Public Restrooms: Yes

Refreshments: No

The Game   

Game Introduction: During the game intro, we were split into two groups. These two groups had separate tasks for us to complete before we met up midway through the room. The game intro made sense and involved us trying to steal a valuable painting from the New Orleans art museum. The introduction made sense and built a good story, however it didn't feel quite as original as some of Clue Carre's other offerings.

Operator Intro: Interesting

Theme: Investigation, Crime, Mystery,_crime, mystery

Narrative: Carry out a Heist

Main room first glance: Nice & Neat!

We were initially split up into two groups. The first room my group was in was the Coat Room. It was believable as a coat room, but still felt very "Gen 1." We then ventured into the gallery which was larger and much more scenically detailed. There was some neat tech in this room and a lot of puzzling.

Flow: Very Good and coherent flow

The flow in The Carnival Heist generally made sense and was coherent. The way the gallery room was set up enabled many different people to work on different tasks. There wasn't a lot of bottlenecking for a group our size. This room was less linear than the initial room we were in.

Puzzles: Good puzzles

The puzzles were clever, but nothing terribly amazing. There was a lot of math and pattern recognition. There was one olfactory puzzle that was unique and surprisingly well done. There was a labeling puzzle that was pretty well done. The puzzles in the gallery were probably the highlight.

Game Strengths:

The Carnival Heist has some good puzzles and is inviting to beginners. There was enough for our group to work on in the gallery section that we weren't bottlenecking. There was some cool tech.

Game Weaknesses:

The game's scenic elements could use some work, especially compared to some other escape rooms in the area. The theme didn't feel nearly as original as some of Clue Carre's other offerings.

Hints & Clues, Debrief   

Method: Other

Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)

Closure & Debrief: Excellent (Catharsis)

Final Thoughts:

The Carnival Heist was a fun game that would be good for both beginners and enthusiasts. Our game master was both energetic and good natured. The staff at Clue Carre are very friendly.

Did You Escape: Yes


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