GuReview - The Collector
by Gureviewer: Ben Rosner
Game Played On: Saturday, 23rd June 2018
Recommended Team Size: 4-6 Players
Kid Friendly: No
Game Duration: 60 Min.
Booking Method: Online| Phone
Start Time: On Time
Who is this for: Enthusiasts, Searchers, Thrill Seekers, Horror Fans
Live Actor: No
Public Transportation: None
No real public transportation here, you'll have to drive.
Parking: Paid parking, next to the venue
We parked in a lot next to the venue
The Collector was the closest thing that 13th Gate had to a true "horror" room. Although it wasn't particularly scary, it still got our bones jumping a bit. There was one really cool element in this room that I've never seen used before in an escape room. It also has a massive set and is one of the larger games I've played.
Venue / Lobby Info:
13th Gate is massive. The venue is essentially a converted warehouse. Note that 13th Gate also operates a Haunted House during the Halloween season as well. Unlike the hallways that hold your quest, the lobby is well lit and clean. The staff is kind, but seem a little more like businesspeople and less like family. The lobby has water fountains and restrooms. There are lockers to hold your valuables and it is definitely recommended that you use these, as there is sand in the rooms. We watched a video detailing how the rooms management system, Escape Room Boss, worked. This is essentially an iPad app that manages your time and hints.
Public Restrooms: Yes
Notes for People with Disabilities:
This room is not accessible for people with disabilities.
Game Introduction: The introduction introduced us to a serial killer who had kidnapped us and abandoned our team in a well. We had to get out within the hour to survive. The introduction wasn't that detailed, but I feel as if that was a good thing, as it made the experience more open-ended in nature. The story was good, even if it seemed basic at times. This room wasn't quite as scary as you might assume, but it still gave us goosebumps.
Operator Intro: Exciting - takes you into the story
Narrative: Escape a Specific Unpleasant Place
Main room first glance: Nice & Neat!
The main room was made to seem like a well that we had been lowered into. It was very large and made of what seemed to be actual stone. There was lots of dust around. The set of this room was quite incredible and realistic. Although it wasn't quite as well detailed as some of 13th Gate's other experiences, it was still gave us the chills.
Flow: Excellent flow - flawless and coherent
This room was the only game at 13th Gate to be completely linear in structure. I didn't mind this at all. There was still enough space to prevent bottlenecking. There was also enough for each of us to work on that we didn't feel crowded. There were no red herrings or logic leaps.
Puzzles: Well thought of. Intriguing
The puzzles here were well constructed and thought out. There wasn't quite as much reading as in some of 13th Gate's other rooms. There was also one element that I had never seen in an escape room before that was nicely used and was a lot of fun. There was also one piece of tech that I had never seen before which I didn't know how to use. Thankfully one of our team members had experience and knew how to properly use it. There was one puzzle that we got stuck on that should have been more obvious to us. Thankfully we ended up figuring it out!
This game has strong puzzles and set design. The room is absolutely massive in scale, and has one really cool element that I had never seen used in an escape room before. There are some intriguing puzzles here. The scare factor was "just right" and not too scary, but not too tame.
The Escape Room Boss app was extremely frustrating to use. Lugging around an iPad for an hour is not my idea of fun.
Hints & Clues, Debrief
Method: Walkie Talkie
Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)
Closure & Debrief: Excellent (Catharsis)
The Collector was a well done horror room. It wasn't too scary, but we all had a great time. As of all 13th Gate games that I've played, the set design was the highlight.
Did You Escape: Yes