GuReview - The Wizard’s Cabinet

by Gureviewer: Theresa Wagner


Game Played On: Monday, 9th July 2018

Recommended Team Size: 2-4 Players

Kid Friendly: Yes

Game Duration: 60 Min.

Booking Method: Online| Phone

Start Time: On Time

Who is this for: Families, Enthusiasts, Beginners, Searchers

Live Actor: No

Public Transportation: Excellent

The venue was easy to get to with a short walk from the public transportation

Parking: Street parking – some

Overview Notes:

The game has the space to fit more players, but with more than 4 enthusiasts the game may be a tad easy.

The Venue   

Venue / Lobby Info:

The venue was in a building we never would have expected an escape room to be in, but it was well marked. The lobby was nice and clean, and the owner met us downstairs to bring us inside. The walls were decorated like an escape room, and there were couches and lockers for players.

Public Restrooms: Yes

Refreshments: Yes

Notes for People with Disabilities:

There are a few stairs into the lobby, and another couple of stairs to get into the escape room.

The Game   

Game Introduction: The game introduction was done by our game master, who prepped us for the magical room we were about to enter. We were told of a wizard who was a magician of the dark arts, and we had to escape his home before he returned.

Operator Intro: Exciting - takes you into the story

Theme: Fantasy / Fiction

Narrative: Escape a Specific Unpleasant Place

Main room first glance: Nice & Neat!

The first room you walk into is shown on their website, it is a small entryway to get into the Wizard's room, and there are many puzzles to be solved in this hallway. The minute you stepped into this area, you were ready to puzzle-- and there was no lack of things to do for all players. I would not want to fit more than 4 players in there, but the rest of the game is larger.

Flow: Very Good and coherent flow

The game went very nicely from one task onto another, with a somewhat path to what to do next. There were only 2 instances where our team genuinely did not know where to go next, but that was just due to lack of feedback.

Puzzles: Some of them were great (matched promised level)

The puzzles, aside from the lack of feedback on some, were fun and well executed. We sometimes triggered things, and had no idea how they happened or if they were supposed to be open. There was one puzzle in the beginning that gave no feedback on a really long solve, and once it was over we had no idea where we messed up. The rest of the game worked pretty well.

Game Strengths:

The game was fun overall, with some really creative puzzles and interactions.

Game Weaknesses:

The set could use some polishing, as certain set pieces were worn down. Some more feedback throughout the puzzles could lead to a much more polished room.

Hints & Clues, Debrief   

Method: Other

Quality: Good (things made sense)

Closure & Debrief: Very Good

Final Thoughts:

The Wizard's Cabinet was definitely a fun game, but not as strong of a game as Cube's Cabinet was. There were some really fun interactions throughout the set, and with some polishing, the game could be strong.

Did You Escape: Yes


Overall Game:   

Game Master:   

Fun Factor:   

Guru Score:  

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