GuReview - Tomb of Anubis
by Gureviewer: Ben Rosner
Game Played On: Saturday, 23rd June 2018
Recommended Team Size: 7+ Players
Kid Friendly: See Notes
Game Duration: 60 Min.
Booking Method: Online| Phone
Start Time: On Time
Who is this for: Enthusiasts, Searchers, Thrill Seekers
Live Actor: No
Public Transportation: None
Parking: Venue Free Parking
We parked in a lot next to the venue.
This was, quite frankly, the greatest escape room I have ever done. It was also the most challenging room I have done. Tomb of Anubis makes every other Egyptian room look ridiculously quaint. The set design is world class. There are rooms that players claim to have "Disney-fied" sets, and then there is this. The set design must have cost in the millions to create. It truly is a work of art as far as escape rooms go. Note that this room has moments that might scare young players.
Venue / Lobby Info:
13th Gate is massive. The venue is essentially a converted warehouse. Note that 13th Gate also operates a Haunted House during the Halloween season as well. Unlike the hallways that hold your quest, the lobby is well lit and clean. The staff is kind, but seem a little more like businesspeople and less like family. The lobby has water fountains and restrooms. There are lockers to hold your valuables and it is definitely recommended that you use these, as there is sand in the rooms. We watched a video detailing how the rooms management system, Escape Room Boss, worked. This is essentially an iPad app that manages your time and hints.
Public Restrooms: Yes
Game Introduction: Tomb of Anubis centers around your team discovering the ancient Tomb of Anubis. While exploring the door closes behind you, and you are trapped in the ancient tomb. You must solve Anubis's puzzles to get out of the tomb and stay alive. The introduction made sense, was detailed and built a good story. This was one of the few rooms I've ever done where the introduction carried through the course of the room perfectly. Everything felt as if it was part of the storyline.
Operator Intro: Exciting - takes you into the story
Narrative: Be an Adventurer
Main room first glance: Wow!
The main room was huge. There was no way to put this lightly, you're going to need a lot of people to pull a win off in this game. Our team, consisting of six well-trained enthusiasts, didn't even come close to winning. The set design is massive and actually feels as if you're in an Egyptian tomb. The beginning of this room also has the most astonishing reveal I have ever seen in not just an escape room, but any themed attraction I've done. (This includes rides at Disney World). There are authentic looking hieroglyphs on the walls, monstrous statues, actual sand on the ground, etc. 13th Gate went to insane places to make sure that their room's set design was superior to every other Egyptian themed room out there. To this day, I have not seen anything that comes remotely close to matching what 13th Gate has done with the sets at Tomb of Anubis.
Flow: Excellent flow - flawless and coherent
The flow of this game was excellent and coherent. Although the puzzles were extremely challenging, nothing was what I would call a "red herring." There were also no logic leaps to speak of. Everything made sense and was thought-out. There were lots of puzzles that many of us could work on. The game was non-linear.
Puzzles: Well thought of. Intriguing
The puzzles in this game were insanely challenging. There was one olfactory puzzle that killed a lot of our time. There was also many logic puzzles that were extremely difficult. This is definitely a logic heavy room. If you hope to win, be prepared for a ridiculous amount of puzzles. It should also be noted that the puzzles are all guided in a journal that you are given at the beginning of the game. One issue with that is that the dim lighting makes reading the journal very difficult. But overall, this is a minor complaint.
The set design was immaculate and next level. The puzzles were challenging and extremely difficult, even for experienced enthusiasts. The game was truly a work of art. The beginning reveal was the greatest moment I have ever experienced in a themed attraction.
The Escape Room Boss app was extremely frustrating to use. Lugging around an iPad for an hour is not my idea of fun. Also the journal used to figure out the solutions to the puzzles was difficult to read in the dim lighting. This game is very challenging, almost too challenging.
Hints & Clues, Debrief
Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)
Closure & Debrief: Excellent (Catharsis)
This was the greatest, most challenging escape room I've ever done. The set designs were out of this world and was the closest thing I've ever seen to actually experiencing being inside of an Ancient Egyptian tomb. The reveal at the beginning would be considered a religious experience for any escape enthusiast.
Did You Escape: No