GuReview - Vampire Hunter Room
by Gureviewer: Ben Rosner
Game Played On: Friday, 22nd June 2018
Recommended Team Size: 4-6 Players
Kid Friendly: Yes
Game Duration: 60 Min.
Booking Method: Online| Phone
Start Time: Early
Who is this for: Enthusiasts, Searchers, Thrill Seekers, Horror Fans
Live Actor: No
Public Transportation: Some
Parking: Street parking – some
The Vampire Hunter Room was a challenging but fair escape room. This room is definitely geared more towards enthusiasts and is one of the more difficult rooms at Clue Carre. This is one of the better "traditional", Gen 1 rooms I've done.
Venue / Lobby Info:
The lobby of Clue Carre is spacious and inviting. There are restrooms, lockers to hold your valuables and other hospitable features. The staff are warm, friendly and eager to make sure you have a pleasant experience. There is a brief video beforehand with tips and rules of the escape rooms at Clue Carre. Our game master was funny and gave us a good background on the room and our mission.
Public Restrooms: Yes
Game Introduction: In the Vampire Hunter Room, we were vampire hunters sent to kill Antoine Devillier, a notorious creature of the night. The only weapon that can kill him is the stake of Van Helsing. As we were told by our game master, this wasn't an "escape the room," but more of a "puzzle room," where we had to complete a specific task. The storyline made sense and was detailed. I also feel as if it had a nice New Orleans flair to it, being that it is a city of mysticism and the supernatural. Rooms that take into consideration local lore tend to give good experiences, and the Vampire Hunter Room was no exception.
Operator Intro: Exciting - takes you into the story
Main room first glance: Wow!
The main room was the parlor of Antoine Devillier's mansion. The room was dark and dusty, just as you would expect a vampire's hideout to be. Most of the room was painted dark hues that worked well with the theme. This room's theming was more intriguing to me than The Carnival Heist at Clue Carre, which we also played. It was also more challenging and more geared towards enthusiasts.
Flow: Excellent flow - flawless and coherent
The game flowed nicely. There were a lot of puzzles for each of us to work on and there wasn't a lot of bottlenecking. We split up into multiple groups each working on different tasks. There was only one element that I would possibly consider a red herring, and that was because we were an experienced group. A less experienced group would have never have noticed.
Puzzles: Some of them were great (matched promised level)
The puzzles were generally great. There were lots of logic puzzles involving Devillier's family tree. The only puzzle I wasn't a fan of was the aforementioned "red herring" puzzle. There were a lot of puzzles involving props that we had to look for, so be prepared that this is a search-intensive room. There was also an interesting puzzle involving the placement of certain items that I enjoyed.
This was a challenging, search intensive room. Be prepared to look around a lot. For an older game, this room was clearly up-kept in tip-top shape. There were lots of renovations done frequently to this room to make sure it was technologically current, and it showed. The set design in this room was quite impressive for a "Mom & Pop" style game.
Although scenically impressive, there were some areas where the set design could be improved even more. There were some puzzles that would be rather challenging for beginners. A larger group is definitely recommended for this room.
Hints & Clues, Debrief
Method: Walkie Talkie
Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)
Closure & Debrief: Excellent (Catharsis)
The Vampire Hunter Room was the stronger of the two rooms I did at Clue Carre. I loved the local flair as well as the set design and puzzles. If you are in the neighborhood and you are an enthusiast, definitely check this one out.
Did You Escape: Yes