The room has been retired
GuReview - Vendetta
by Gureviewer: rachelklepadlo
Ease Of Booking :
Online booking was done about a month in advance with no issues. This venue requires you to pay for the booking in full prior to arrival, like most venues in NYC.
Lobby : The lobby is well put together, with enough seating for about eight guests to sit nice and cozy together. The GM's and reception desk appear to be shared space, but they made it work!
Hospitality : While there is no food or drinks served here, there are about 80 restaurants within walking distance. The restrooms were clean and kept neat within the venue.
Time Keeping : Our game started on time.
Briefing Details : We were led into the first room of the game to watch a short video on the game that we were about to play. The video was about 3 minutes long and of a higher production value than what we've been seeing lately. The GM walked us through the room, telling us the rules of the game and details about the specific room.
Operator Intro : Interesting
Professional, courteous, and a great sense of humor. The GMs at this location were amazing.
The Game :
This is one of the very few games in NYC that can keep both enthusiasts and new players entertained, and provide different challenges to each. If you have a mixed experienced group that you are booking for, this room will be unique and fun for all involved. I would recommend a team of 2-3 experienced players, or 3-5 newer players. I would not book this room with more than 5 players, as certain elements will be lost on a team that size.
The Venue :
I was impressed by their game design, and am excited to try other games at this location. It is in a great location, easy to access, and the rooms feel big compared to others in NYC.
Main Room - First Glance :
The main room appears to have had poker players interrupted mid-game, with a round table and chairs surrounding an active match. There is a place right next to the door to place your personal belongings. There is an old sofa that's seen better days along one wall, and a dresser-credenza along another. The main room isn't anything flashy or expensive looking, with no real 'Wow' factor. However, do not let your first impressions of this game deceive you.
Not that good. A bit confusing
This room is extremely unique, for several reasons. When it comes to the flow of the game, it is linear without having direction. A vast majority of the game follows a 'seek and destroy' mindset of scattered puzzles, without any real connection as to 'why' you are doing something. There are very few points within this room where there is a clear indication as to what's next. However, there are other overarching goals within the game, where you know pretty quickly that 'oh, this is the final/big puzzle I need to solve.' As an experienced player, it is a little refreshing and a bit of a challenge, but comes off as choppy. For a new player, it could be very frustrating trying to figure out what to do next.
Well thought of. Intriguing
This is where the tables turn on enthusiasts, and new players have the upper hand. The puzzles in this room are set up out of the ordinary, with several 'tried and true rules' of escape rooms being broken. A new player will not be used to these rules, or make these assumptions, giving them a different kind of experience than an enthusiast. The puzzles are mostly gen 1, with a 'wow' factor thrown in. If you have a mixed group of new and experienced players, each person will truly have their own personal experience of this room, and I can applaud the game designer for pulling together a public booking room that is able to capture the audience in these different ways.
Hints & Clues : Clues are given via computer screen.
Policy: Some Rules
Hints & Clues Quality: It took about a minute each time we asked for a clue. Most of our clues were used to discover elements of the game that would give a new player the upper hand when playing.
Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)
Closure & Debrief :
Our experienced duo was unable to escape. The GM entered the room, and explained the remaining puzzles. We were about six minutes out from winning, if we did everything correctly and had a few 'eureka!' moments. We went out into the lobby and had our photos taken with some props.
Venue Description: Locked is on the 2nd floor of an older building. There was a sign on the first floor telling us we were in the right place, as well as a sign outside on one of those little stands.
Public Transportation : Excellent
With several buses nearby, and directly next to a train station, the location is easy to get to.
Parking : Street parking – some| Paid parking, next to the venue| Paid parking – remote (5 min. walk+)
We parked 2 blocks away on a residential street without any issues.
Theme: investigation,_crime, mystery
Narrative: Gather Intelligence or Espionage