Amazing Adventure Society: The Forgotten Room

Immersive story and designer puzzles
Company: The Other Tales - Escape Rooms

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A room about adventuring in early 1900’s, with realistic props, immersive story and designer puzzles.

Audience
  • Friends & Family
  • Team Building
  • Dating
  • Gamers
  • Tourists
Difficulty Group
  • Kids and Family
  • Experts
  • Advanced
  • Beginners
Parking
  • Street
  • Venue - Free
Payment Methods
  • Credit Card
  • Online

Difficulty Level

8

The Story

Discover the truth about early expeditions of Clara Ridley and Ed Harding, the founders of the Amazing Adventure Society. Why does this room hide so many secrets?

Pricing

Player price
$30
Player price
$30

More Information

Number of Players:

2 to 10

Room Accepted Currency:

USD

Minimum Age:

13

Game Duration in Minutes:

60

Opened On:

10/2016

Additional Reviews:

GuReview - Amazing Adventure Society: The Forgotten Room

by Gureviewer: Ben Rosner

Ease Of Booking :

Booking was easy and stress-free. They use Bookeo.

Entrance Rating:

Lobby : There's no actual lobby in this escape room. At the top of the stairs, there are a few chairs to create a makeshift lobby. There is no theme or design to it either.

Hospitality : The venue owners were extremely hospitable and were gracious hosts. They didn't provide refreshments, but showed us where the restrooms were and provided us with a bit of backstory regarding the theme of the room. The bathrooms were clean and well maintained. The venue owners were clearly enthusiastic about the industry and escape room culture as a whole.

Time Keeping : The venue owners were running a few minutes behind schedule, but we only started 5 minutes later than planned. For the most part, I feel that the venue owners were punctual and organized when it comes to time keeping.

Briefing Details : The briefing made sense and was detailed enough to create a sense of the plot. The story was immersive and felt somewhat unique compared to other Gen 1 rooms. Even more interesting, the Amazing Adventure Society created for this room was based on real adventurers during the golden age of exploration. Explorers and adventurers were always a topic that I found fascinating, and I feel that the owners did a good job giving the theme justice.

Operator Intro : Exciting - takes you into the story

Operators :

Both the owners were very nice and hospitable. They were passionate about escape rooms and escape room culture.

The Game :

This game was a solid Gen 1 room. The theming and sets may lag behind some newer, higher budget rooms, but the puzzles more than make up for that. The puzzles made sense for the setting they were in.

The Venue :

The venue was essentially an ordinary office building. I feel as if it could be a bit better marked. It is also in need of a better lobby/waiting area.

Main Room - First Glance :

Looks Good

The room was large and was low-tech. (Gen 1) There were many different types of puzzles. The level of difficulty was overall on the easier side, but there were some aspects of the room that were a little trickier. The locks were generally of the combination variety. Although there were elements of the room that felt like an ordinary office space, the owners did a good job overall at making it feel something more.

Flow :

Very Good and coherent flow

The room flowed well. There was some bottlenecking, and although the room was mostly meant to be followed in a linear progression, the flow was pretty solid for a Gen 1 Room. The puzzles tended to proceed naturally from one to the other.

Puzzles :

Some of them were great (matched promised level)

Without giving anything away, the puzzles were mainly low tech. There was however, one moment that was quite surprising for a Gen 1 room. That moment was a nice touch. There was many different types of puzzles, and the designers did a good job at mixing these up. The difficulty level was generally easy, although there were a few moments that stumped our team. The puzzles were well thought out and were well executed.

Hints & Clues : Unlimited hints were provided. The hints were provided through an intercom/camera in the room. There was no TV/computer screen.

Policy: Loose or no policy

Hints & Clues Quality: We were given hints sometimes when we were stuck by our GM, but we didn't feel the need to ask for them by our own accord.

Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)

Closure & Debrief :

Very Good

The owners asked if we had any questions about the room. They explained the history behind the theme of the room. There was no real debriefing.

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Diamond Bridge Avenue 245
Hawthorne 07506 NJ US
Get directions
Monday - Thursday :
Friday :
Saturday :
Sunday :
11:00 AM - 2:30 PM
3:00 PM - 11:00 PM
10:00 AM - 9:30 PM
10:00 AM - 8:00 PM

Venue Description: When driving up to the building, there is a LARGE sign across the top of the office building indicating the venue location. Once parked, there is no obvious visible signage at eye level. The building is a 30ft tall office building, stand alone, with a parking lot around the edges.

Public Transportation : N/A

Parking : Venue Free Parking

Large parking lot for the office building, no marked spots.

Theme: adventure

Narrative: Be an Adventurer


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