- Special Events
- Portable Game (Pop-up)
- Friends & Family
- Team Building
Number of Players:
2 to 8
Room Accepted Currency:
Game Duration in Minutes:
GuReview - Doctor Frankenstein
by Gureviewer: rachelklepadlo
Game Played On: Friday, 30th March 2018
Recommended Team Size: 2-4 Players
Kid Friendly: Yes
Game Duration: 60 Min.
Booking Method: Online
Start Time: On Time
Who is this for: Families, Beginners, First date
Live Actor: No
Public Transportation: Excellent
G train is within walking distance.
Parking: Only street parking – well-packed
There really aren't any parking lots, paid or otherwise. Leave plenty of time for parking.
Don't let the name of the room fool you - this isn't a horror room by any means, and is a family-friendly experience, as long as your kid can handle being in the dark for a few minutes.
Venue / Lobby Info:
Once down the wrought iron stairs, you should be able to see a door marked 'Komnata', else it's a dark door. When you are inside, there is a desk to the left side, a hallway in front of you, and seating off to the left side. The entire lobby is pretty dark and bare, with a coffee table with some hard candy and a few games on it. This game is upstairs, but you begin in the basement.
Public Restrooms: Yes
Notes for People with Disabilities:
Lots and lots of stairs at this venue. Call ahead prior to booking.
Game Introduction: The introduction is given within the first room, in the dark. We weren't quite sure when the game/timer began, and weren't sure what we were doing or what should be happening... It was a very, very awkward beginning.
Operator Intro: Not OK
Main room first glance: OK
Once you are no longer in the 'dark place', you'll find yourself in some sort of lab/office area. I can't go into details without giving away this experience.
Flow: Bad Flow
For the most part, our experienced group had an idea of what we were supposed to do, and the ultimate goal of the experience. However, it was very difficult at times to discover what we needed to do in the interim. We ended up having to use clues to figure out what to do / where to go next within the experience.
Puzzles: Many were confusing or with no real justification
Some of the puzzles within this room were excellent - they fit the theme, were intriguing, and exciting. Other puzzles - even after the game was over, we couldn't obtain clarification from the GM as to how to arrive at the solutions. It was very, very frustrating.
Beautiful steampunk themed room
Unclear puzzles - Frustrating GM experience - no 'wow' factor - confusing beginning
Hints & Clues, Debrief
Method: Walkie Talkie
Quality: Not OK
Closure & Debrief: Not OK