IT IS OCTOBER 26TH, 1776 AND PHILADELPHIA IS ALIVE WITH EXCITEMENT... The American Revolution has ignited the colonial town into a fervor. Crowds are pouring into the streets singing songs and firing guns, nervously awaiting the invading British from across the sea. Benjamin Franklin has just been elected as ambassador to France and he has a monumental task ahead of him - convince France to join the colonies in war and secure a 10 million dollar loan from the French government. The only tools at Mr. Franklin’s disposal are his skill with the written word and your help... Mr. Franklin has just raced away to board the final ship to France before the British naval blockade arrives. As Mr. Franklin’s invaluable assistants and fellow rebels, he has entrusted a critical task to you: search through his study and secret print studio to find the Seven American Reasons. These Seven Reasons inspired him to write the document that will convince France to give us 10 million dollars and join the fight! Quickly locate the Seven Reasons, print the document that Mr. Franklin needs for his journey. The future of the rebellion and American independence is in your hands! Do you have what it takes to complete your Quest for Freedom?
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Number of Players:
2 to 10
Room Accepted Currency:
Game Duration in Minutes:
GuReview - A Quest for Freedom
by Gureviewer: rachelklepadlo
Game Played On: Sunday, 29th July 2018
Recommended Team Size: 3-5 Players
Kid Friendly: Yes
Game Duration: 60 Min.
Booking Method: Online
Start Time: On Time
Who is this for: Families, Beginners, Searchers
Live Actor: No
Public Transportation: Excellent
Downtown historical Philadelphia, with trains and buses nearby.
Parking: Street parking – some, Paid parking – remote (5 min. walk+)
Parking rates ranged from $11 - $35 for the day (Sunday) at nearby lots. Plan your trip with this cost in mind.
We played this room as a duo, keeping us busy for ~55 minutes. I would have loved to have a third set of eyes during the experience. Children over the age of 10/12 will enjoy this room, especially if they're into history. This is a search heavy game. Use your clues accordingly.
Venue / Lobby Info:
Walking along the street covered in construction, a floor mounted folding sign can be seen, indicating an Escape Room nearby!! Taking the elevator up to the third floor, we are let out directly into the lobby. Comfortable couches, a really cool mural, and floating lights were found.. The highlight of the lobby was an old wooden 'pinball' type game that kept our group occupied while waiting. Seating note: if your group arrives early, there is enough seating for ~15 people to be comfortable.
Public Restrooms: Yes
Notes for People with Disabilities:
Call ahead prior to booking. Quest for Freedom is ADA compliant, allowing all members of your team to be involved in the experience.
Game Introduction: A 90 second video is played via tablet. We must locate the seven reasons before time runs out!
Operator Intro: Interesting
Theme: Specific Place and Time (1700-1900)and time (1700-1900)
Narrative: Gather Intelligence or Espionage
Main room first glance: Nice & Neat!
We begin the game in a dated, antique looking study/library. The set looks clean and elegant, transporting your team to the 1700s. At a quick glance, there are a few little 'aha!' moments that set this room apart - namely, the game designer did us a favor by gluing all the books in place, keeping this game from becoming an hour long word search!
Flow: Not that good. A bit confusing
I am a firm believer that a GM should only need to provide clues to players when they cannot solve a puzzle - not to assist them in finding (more than one) puzzle stream. This game relied heavily on our GM nudging/cluing us into 'what to do next', as no clear flow is present throughout the experience. While beginners will not mind, and a larger team may stumble upon a puzzle or two, our repeated need for GM assistance became an in-game crutch for us.
Puzzles: Some of them were great (matched promised level)
Mixing high tech and low tech elements, there was a beautiful mix of puzzles to be found within the experience. Paired with the beautiful set design, you're in for a real immersive treat. There were a few times when the game needed a different puzzle, or the adventure could have benefited from a more immersive set piece. With the beauty and magnitude of effort taken, these few elements felt cheap and rushed in comparison. Remember to bring your glasses or use the in-room provided magnifying glass, as several puzzles currently rely on eagle sight. This is an English-heavy experience with a significant amount of reading.
beautiful immersive, expansive set - wide range of puzzle difficulty and puzzle types - several puzzles met or exceeded our expectations +\- Several cryptex/decoder/scramble puzzles are present within this game
Difficult flow to piece together - a couple messy/sloppy props that should be improved to match the caliber of the rest of the room
Hints & Clues, Debrief
Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)
Closure & Debrief: Very Good