Spooky Room 479

Sara has disappeared from Dorm Room 479!
Company: Locked

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The Story

A student’s dorm locked forever. The stories about strange noises, whispers and screams have kept away unwanted visitors. You just made the mistake and entered the room and the door has closed behind you… As the mystery remains unsolved the senses get complex and reality blurs. You feel someone else is around. Is this really happening?

What Is The Secret To Success ?

Team work is the secret to success!

Audience
  • Special Events
  • Friends & Family
  • Team Building
  • Dating
  • Students
  • Gamers
  • Tourists
Difficulty Group
  • Advanced
Parking
  • Bike Parking
  • Street
  • Venue - Paid
Payment Methods
  • Credit Card
  • Cash
  • Online

Difficulty Level

6

Pricing

Player price
$32
Wednesday and Thursday $30 Per Person
Player price
$32
Wednesday and Thursday $30 Per Person

More Information

Number of Players:

2 to 8

Room Accepted Currency:

USD

Minimum Age:

12

Game Duration in Minutes:

60

Opened On:

08/2016

GuReview - Spooky Room 479

by Gureviewer: rachelklepadlo

Overview


Game Played On: Thursday, 17th May 2018

Recommended Team Size: 2-4 Players

Kid Friendly: Yes

Game Duration: 60 Min.

Booking Method: Online

Start Time: On Time

Who is this for: Families, Enthusiasts, Beginners, Horror Fans, First date

Live Actor: No

Public Transportation: Excellent

Directly outside the NW train station in Astoria

Parking: Only street parking – well-packed, Paid parking – remote (5 min. walk+)

We parked at a meter spot one block away, there is plenty of paid street parking.

Overview Notes:

While the room is 'spooky', it is not scary. It's appropriate for families with children 12+.

The Venue   


Venue / Lobby Info:

Locked is located directly in front of the NW train station. Going up the flight of stairs and to the left, you enter directly into a small lobby area with front desk. Books are hanging from the ceiling, with popular authors to keep you interested. There is enough seating for a group of 8-10 players to comfortably wait, with two restrooms located around the corner.

Public Restrooms: Yes

Refreshments: No

Notes for People with Disabilities:

2nd floor location with no elevator access. Call prior to booking.

The Game   


Game Introduction: Our GM led us into the room, going over the facility rules and game objectives. A short film was then played, giving us the backstory of the missing roommate. It was hilariously slow, allowing us to MST3K the scenario as it played. At the end of the movie, our game began!

Operator Intro: Interesting

Theme: Investigation, Crime, Mystery,_crime, mystery

Narrative: Gather Intelligence or Espionage

Main room first glance: Nice & Neat!

We find ourselves in a barren 'dorm' room - where are all the items normally found in a dorm? This made us realize immediately: #1 - this isn't an ordinary dorm room; and #2 - every single item in this room must be important. I wish this room had a bit more to it - a teenager/young adult female may have wall art, makeup, personal belongings, etc; - make the room more believable!

Flow: Very Good and coherent flow

This room has a beautiful linear flow, where most of the puzzles stayed on theme throughout the experience. The room naturally built the story line, making us actually interested in what was going on beyond solving the next puzzle. There was a story worth following here, and the game-play escalated accordingly.

Puzzles: Some of them were great (matched promised level)

There was a great variety of difficultly within this room, keeping the room a happy medium for beginners and enthusiasts alike. I enjoyed that there was both high tech and low tech elements in the room, being a great first room to bring players to and manage expectations for future games.

Game Strengths:

Great variety of puzzles, varying in difficulty - spooky, without being scary - interesting story-line - great ending

Game Weaknesses:

Way too many number locks of similar values - at several points in time, we were putting the same code into different locks and hoping one would open. Gameplay is very heavy at the beginning of the experience, and lightens significantly as you progress. Thematic elements are lost as the game progresses .

Hints & Clues, Debrief   


Method: Other

Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)

Closure & Debrief: Excellent (Catharsis)

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31st Street 22-56
Astoria 11105 NY US
Get directions
Monday - Tuesday :
Wednesday - Friday :
Saturday - Sunday :
Closed
5:00 PM - 11:00 PM
12:00 PM - 11:00 PM

Final Thoughts:

My favorite part of this experience is the 'magic genie lamp' clue system found within this game. It brought a whole new level to GM'ing that we haven't experienced before, and kept us entertained throughout. Beginners will truly enjoy the mix of puzzles, and enthusiasts will appreciate the added story-line.

Did You Escape: Yes

Venue:   

Overall Game:   

Game Master:   

Fun Factor:   

Guru Score:  


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