Enter a 3,000 year old tomb with only a flashlight and your wits to guide you! At an archaeological dig, you find yourself deep in an Egyptian tomb, trapped, the ultimate escape room… and face to face with the spirit of an ancient Pharaoh! Are you brave enough to make it out alive? The only way to survive will be to beat the Pharaoh at his own game and prove your worthiness… but watch out for traps along the way! Test your skills in this amazing adventure thousands of years in the making!
- Special Events
- Friends & Family
- Team Building
- Kids and Family
- Credit Card
Number of Players:
2 to 12
Room Accepted Currency:
Cost per Player:
Minimum Age With Adults:
Game Duration in Minutes:
GuReview - Tomb
by Gureviewer: rachelklepadlo
Ease Of Booking :
There are no reservations at this location - it is first come, first serve. We called ahead to find out when the birthday parties were that day, and arrived 2 hours prior in order to play the 2 games we wanted to play. These are public, mixed group adventures.
Lobby : The lobby had props, t-shirts, and random items for sale. There is no available seating. Upon entry to the venue, you notice the three doors 'leading to each adventure' as well as a token box next to the door. Upon entry, you purchase the tokens for the adventures you wish to play, and stand by the door for the next adventure to begin.
Hospitality : The restrooms are clean and located deep within the 5 wits location. There are no refreshments for sale, but there are dozens of places to eat within the mall.
Time Keeping : Games begin every 10-15 minutes. We only waited a few minutes for the next game to begin
Briefing Details : We are locked in a tomb and need to escape. There was a much more detailed intro, but the set design was already stealing my attention.
Operator Intro : OK
Courteous and professional, the operators were able to keep several groups entertained and flowing.
The Game :
This is another game with 12 people able to play, but in reality only enough puzzles to keep 4 people entertained (or perhaps a family of 5-6 with small kids). Half a start is removed for this reason. One star is removed due to the automation being very slow at several points throughout where it messed with the flow of the experience.
The Venue :
I am excited to see how they build out additional rooms at this location. The venue is clean, the games are fun, and it will be something to do that is not your standard 'lock and combo' escape room. This game is definitely geared towards those looking for a full on adventure.
Main Room - First Glance :
Standing in the entrance to an ancient tomb (that looked like a Disney Quality, Indiana Jones tomb entrance), all you could think is WOW!!! The first puzzle is figuring out how to get into the tomb in order to start the game.
Very Good and coherent flow
The flow of this game is SLOW SLOW SLOW FAST SLOW SLOW. It is fully automated, and you are at the mercy of the computer system as to how fast the game plays. Some moments were too slow, others went very quickly. It fit the game, but left for some choppy times.
Well thought of. Intriguing
This room does not have a single puzzle that needs to be truly 'reset' by a human being. The puzzles are audio based, visual, and are built into each room. This led to a very unique experience unlike other games we have played, even for 5 wits.
Hints & Clues : No clues.
Policy: Loose or no policy
Hints & Clues Quality: No clues.
Closure & Debrief :
With a score of 99, we set the high score for the day that we played the tomb. Our quad was able to complete the game comfortably. Things to note about the game itself: Please make sure you play with at least one taller person, some items are hard to reach. This game is not able to be played by those HOH without hearing counterparts. There is one puzzle that has a strobe-like effect that may cause issues for those with epilepsy. This game has the most cathartic ending I have ever seen in an escape room and is not one to miss.