GuReview - DISORDERLY CONDUCT
by Gureviewer: rachelklepadlo
Ease Of Booking :
We played this room at a discount given to us by the venue owner. We booked online about a month in advance without any issues.
Lobby : When walking into the office suite, there is a very small lobby with a desk at the end that doubles as the venue's 'control room'. There is seating for 6-8 people in the lobby. If you are a large group, you are best to arrive together a few minutes before your game begins. The color scheme is black/white/red, and is very clean looking and bright.
Hospitality : This venue is owned and operated by a family, that has designed and built each room on their own. Upon entry, the owner met with us and showed us around the facility. Restrooms are located on the 2nd floor right down the hall from the escape room. While refreshments are not available for purchase at the escape room, there are several places to eat within a short walk away.
Time Keeping : The game started on time
Briefing Details : We were arrested, need to escape, and a buddy of ours went through the night before and left us some clues.
Operator Intro : OK
The game operators are courteous, professional, and love what they do. It shows in the way that they treat guests and run Epic escape
The Game :
This is one of the better 'prison' themed games in the area. For the most part, the game makes sense and the puzzles flow well. A star has been removed because of the 'sticky points' during game play in which we had to use clues to find out 'whats next', as opposed to using clues to help us with a puzzle we were stuck on.
The Venue :
Clean venue, wonderful staff, and solid games for the Long Island market. I would play other games at this location as more become available.
Main Room - First Glance :
The room is split into three components - jail cell #1, jail cell #2, and a police station. This is one of the better looking jails/police rooms we have seen in the area, and was pleasantly surprised by the main room. Please note: the jail cells are on the smaller side. I wouldn't have felt comfortable playing with more than 6 people total this room if it was with strangers - if it's your friends and family, it's a little easier to be that cozy!
Good Flow - one thing leads to another. Sometime not clear
The first half of this game occurs within the jail cells - this is one of the smoothest transitions from puzzle to puzzle I have yet to see in a jail themed room. Very, very well done and linear. This portion of the room is easily handled by 2 people (one in each cell) and can possibly keep 4 people entertained. Once out in the police station, there are a few possible paths to follow and can keep more players occupied and actively participating. The flow is a little bit choppier, and it is not as clear 'what to do next'.
While considered a Gen1 room, it can be slightly daunting at the number of possible locks to open at any given point in time. This room breaks the #1 cardinal rule of escape rooms - 1 key, 1 lock. Because of this, we lost a lot of time in the experience. Keep this in mind when you play! I did enjoy that most of the puzzles and flow led you to police-themed items or puzzles that would be found in a police station. There weren't any random puzzles just thrown in because the game designer had them lying around.
Hints & Clues : 3 hints per game, with an additional 3 hints available via social media. We have not come across this before, and it was a very unique addition.
Policy: Some Rules
Hints & Clues Quality: I enjoyed that the clues given did not give away the game elements - the GM provides just enough information for us to be able to complete the task at hand.
Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)
Closure & Debrief :
We did not escape this room, as we got stuck on the last puzzle for over 10 minutes. The GM even gave us a few extra minutes, but it was not enough for us to get out. The GM came into the room after our time was up, and explained a few of the choppier parts of the game to us. Once they were explained, the game made a lot more sense.
Venue Description: Initially, we drove past the venue while searching for the building. On our second go around, we saw a sign hung up on the 2nd floor of an office building for Epic. We were able to park directly in front, and there was additional signage on the side of the building as well as once we were inside on their door. ADA notice: The main entrance to the building has several stairs.
Public Transportation : Some
I am not familiar with the bus routes in the area
Parking : Venue Free Parking| Street parking – lots of it
We parked directly in front of Epic Escape without any issues.
Narrative: Escape a Specific Unpleasant Place