GuReview - Jailbreak
by Gureviewer: rachelklepadlo
Game Played On: Sunday, 23rd September 2018
Recommended Team Size: 3-5 Players
Kid Friendly: Yes
Game Duration: 60 Min.
Booking Method: Online
Start Time: On Time
Who is this for: Families , Enthusiasts , Beginners , Searchers
Live Actor: No
Public Transportation: Excellent
Any train or bus downtown near the Williamsburg bridge.
Parking: Street parking – some , Only street parking – well-packed , Paid parking, next to the venue , Paid parking – remote (5 min. walk+)
We paid $35 for the day at a nearby parking garage
I would not recommend groups larger than 4 players, but it will be a difficult game with 2 people. 3-4 people is ideal for this adventure.
Venue / Lobby Info:
Walking in to the ground floor storefront, there is a bare lobby with a sofa and some additional seating along a hallway. Not much going on here, and not a lot of space to wait for your game - especially since there's going to be 5 rooms here soon!
Public Restrooms: Yes
Notes for People with Disabilities:
All current games are in the basement of the building, accessible by stairs. Call ahead prior to booking.
Game Introduction: We were led into our cells and told we have an hour to escape.
Operator Intro: OK
Narrative: Escape a Specific Unpleasant Place
Main room first glance: Looks Good
With two cells and a hallway connecting the rooms, our mission is apparent - get the keys and escape! It was a pretty 'typical' prison set, but on the smaller side.
Flow: Bad Flow
We weren't sure when to Macgyver or solve puzzles throughout the experience. This caused some parts of the game to take exponentially longer than they were supposed to, bypassing others.
Puzzles: Some were quite trivial / No justification
Most of the puzzles did not fit the theme of the experience. It was pretty disappointing. When we needed help with a puzzle, the hint system failed us.
Interesting set - private booking
Terrible hint system - puzzles did not fit theme
Hints & Clues, Debrief
Quality: Not OK
Closure & Debrief: OK
Do you prefer a GM that you're unable to interact with? Then PanIQ is a must play! With no way to discuss clues or ask for assistance beyond pressing a button, PanIQ delivers an impersonal, cold experience - it is hard to justify paying for an Escape Room where these interactions do not occur naturally or at desired times. Asking repeatedly for clues on the same puzzle without any further guidance created a level of frustration I had not felt in a long time prior to this date. With several games booked in advance, the understaffed venue felt like a hectic ghost town with the GMs present running several different groups at any point in time. There was no real place to wait between games without taking over the entire lobby space. As one of the newest venues to hit NYC, I hope that they will improve their customer service and staffing situation in the near future.
Did You Escape: Yes