GuReview - Joker’s Trap

Fairfax, US

by Gureviewer: Winnie Wang

Overview


Game Played On: Saturday, 23rd June 2018

Recommended Team Size: 4-6 Players

Kid Friendly: Yes

Game Duration: 60 Min.

Booking Method: Online| Phone

Start Time: On Time

Who is this for: Families, Enthusiasts, Thrill Seekers

Live Actor: No

Public Transportation: None

Parking: Venue Free Parking, Street parking – lots of it

Plenty of free parking

The Venue   


Venue / Lobby Info:

Upon entering the building, you can check-in/sign the waiver with a staff member to your right. There are several couches/sofas and a vending machine in the lobby. The lobby is clean, very well-decorated and sets you in the mood for the games.

Public Restrooms: Yes

Refreshments: Yes

Notes for People with Disabilities:

There are several steps to take in order to enter the building.

The Game   


Game Introduction: Before we enter the room, the game master plays a short video for us to give us some background to the story we're about to play. Once we are in the room, the game master chained us to the chairs in pairs, and then the game begins. In the middle of the game, the game master would play couple more clips to get you even more engaged.

Operator Intro: Exciting - takes you into the story

Theme: Prison

Narrative: Escape a Specific Unpleasant Place

Main room first glance: Wow!

Flow: Very Good and coherent flow

All of us (group of 7) have to work together to get unchained. Once we are free to move about the room, we break into smaller teams to look for clues. Most of the puzzles are linear, and once you figure out the puzzles, they all make sense together and matched the theme.

Puzzles: Some of them were great (matched promised level)

Some of the puzzles require all of us to be part of the solution (it does't happen often for the other rooms I've played), and I really enjoy this level of involvement.

Hints & Clues, Debrief   


Method: Walkie Talkie

Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)

Closure & Debrief: Excellent (Catharsis)

Final Thoughts:

Overall a very well-designed room. The room itself is very spacious and we (group of 7) did not feel crowded at all. I would recommend playing this room with a group of 4-8 people as the puzzles require lots of collaboration and communication from others.

Did You Escape: Yes

Venue:   

Overall Game:   

Game Master:   

Fun Factor:   

Guru Score:  


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