GuReview - Joker’s Trap
by Gureviewer: Winnie Wang
Game Played On: Saturday, 23rd June 2018
Recommended Team Size: 4-6 Players
Kid Friendly: Yes
Game Duration: 60 Min.
Booking Method: Online| Phone
Start Time: On Time
Who is this for: Families, Enthusiasts, Thrill Seekers
Live Actor: No
Public Transportation: None
Parking: Venue Free Parking, Street parking – lots of it
Plenty of free parking
Venue / Lobby Info:
Upon entering the building, you can check-in/sign the waiver with a staff member to your right. There are several couches/sofas and a vending machine in the lobby. The lobby is clean, very well-decorated and sets you in the mood for the games.
Public Restrooms: Yes
Notes for People with Disabilities:
There are several steps to take in order to enter the building.
Game Introduction: Before we enter the room, the game master plays a short video for us to give us some background to the story we're about to play. Once we are in the room, the game master chained us to the chairs in pairs, and then the game begins. In the middle of the game, the game master would play couple more clips to get you even more engaged.
Operator Intro: Exciting - takes you into the story
Narrative: Escape a Specific Unpleasant Place
Main room first glance: Wow!
Flow: Very Good and coherent flow
All of us (group of 7) have to work together to get unchained. Once we are free to move about the room, we break into smaller teams to look for clues. Most of the puzzles are linear, and once you figure out the puzzles, they all make sense together and matched the theme.
Puzzles: Some of them were great (matched promised level)
Some of the puzzles require all of us to be part of the solution (it does't happen often for the other rooms I've played), and I really enjoy this level of involvement.
Hints & Clues, Debrief
Method: Walkie Talkie
Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)
Closure & Debrief: Excellent (Catharsis)
Overall a very well-designed room. The room itself is very spacious and we (group of 7) did not feel crowded at all. I would recommend playing this room with a group of 4-8 people as the puzzles require lots of collaboration and communication from others.
Did You Escape: Yes