Additional Reviews:

GuReview - MONTAUK PROJECT

US

by Gureviewer: lafayetteberko

Overview


Game Played On: Saturday, 9th March 2019

Recommended Team Size: 1-3 Players

Kid Friendly: Yes

Game Duration: 60 Min.

Booking Method: Online

Start Time: On Time

Who is this for: Families , Enthusiasts , Searchers , Thrill Seekers , Other

Live Actor: No

Public Transportation: Excellent

Various options to arrive at the location. Access to the majority of lines connecting Brooklyn with other boroughs, the LIRR near Barclay's Center, and a quick ride by local bus. Commuted on a weekend schedule using the Metro (if you have ever commuted on the weekends, then you understand) which was surprisingly not an inconvenience.

Parking: Street parking – some

Overview Notes:

Challenging and fun experience for those familiar with Escape Rooms. Solid assortment of brain teasers, Project Montauk is a great day/evening activity to accompany other adventures near the heart of Park Slope, Prospect Park, and other fascinating attractions in Historic Brooklyn.

The Venue   


Venue / Lobby Info:

The venue is easy to find, and befitting for the overall aesthetic of the Project Montauk experience. My only note/suggestion would be to accomodate the stairs. Going down them it's possible to misstep, and aside from this, this experience is a completely safe, well-lit (and tidy! ) environment.

Public Restrooms: Yes

Refreshments: No

Notes for People with Disabilities:

For anyone with mental health issues this can be a safe way to practice exposure-therapy. Nothing extremely triggering, definitely gives a clean adrenaline rush in a contained environment. There were not many accommodations for those with physical impairments, I did not ask if there were elevators, as the stairs were the only noticable entrance inside (intercom secured entry) but once inside the landscape is manageable for those capable of walking, crawling, bending, sitting and climbing.

The Game   


Game Introduction: In the 1970's an Airforce base was abandoned and transformed into a Scouts hideaway. Somewhere along the way, mysterious gases began to spread across the land, causing unusual disturbances and several disappearances. Assisted by the determined Scientist, your role is to gain access to the hazardous area, find the abnormality and negate the toxins polluting the site. Beware: your time is limited, and, should you fail to fix the singularity, you will succumb to the poisonous gases. The story line was detailed, yet slightly rough in practice. Perhaps the plot was more intricate than the time my party allotted to digesting information. This is a Sci-Fi experience, so it was expected to have a level of irrational complexity involved.

Operator Intro: Exciting - takes you into the story

Theme: Fantasy / Fiction

Narrative: Investigate a Crime or Mystery

Main room first glance: Wow!

Entering the scene is surreal. Elaborate and vaguely nostalgic, the design itself is exciting and yet eerie. The set starts off seemingly "normal", and progressively becomes more... strange. Each task initially builds off the other, and gradually becomes more benevolent through subtle hints as to who, or what may be lurking in the darkness. There are vintage references, from comic books to board games, casette tapes and pitched tents, enough to give the impression you are truly immersed in the moment.

Flow: Good Flow - one thing leads to another. Sometime not clear

Looking back, the flow makes sense once you complete the mission. IF you can complete the entire room.

Puzzles: Well thought of. Intriguing

Each puzzle either told a story within the story or embodied the mood of the entire room, I am convinced. Without giving too much away, the puzzles test your dexterity, critical thinking, deduction, auditory and visual skills. Although some puzzles appear deadly, nothing was too life-threatening, or so far out there to the point we lost interest in the game. Some puzzles are more abstract in concept, and make sense in hindsight. Some puzzles require you to think out of the box, while others are more straightforward than you would think. At times we asked for assistance which was promptly delivered. We completed the experience as a trio with a little under twenty minutes to spare. It was enough work to keep everyone engaged.

Game Strengths:

Fascinating set design, almost unbelievable how they managed to construct such a multi-faceted landscape with the space given. Lively Game Master whose energy and presence gives life to the experience, empowering and entertaining. The puzzles were complicated in an endearing manner, I felt challenged, a little scared, yet determined to push forward in this retro fantasy-thriller.

Game Weaknesses:

Minor technical details: is there a way to make the storyline concise? Adding definition and or depth behind the characters could tie together the entire plot, and add clarity. The stairs inside the venue are my only genuine concern. It was easy for me to walk it off, but I love this new room and am confident it has potential to become a popular attraction within the gaming community.

Hints & Clues, Debrief   


Method: Walkie Talkie

Quality: Good (things made sense)

Closure & Debrief: Excellent (Catharsis)

Final Thoughts:

Project Montauk is great for anyone with a passion or curiosity in Escape Rooms. It is worth going for a small group, and I would definitely love to come back and revisit this experience. I recommend everyone who has not been to venture down and solve the mystery that is Project Montauk.

Did You Escape: Yes

Venue:   

Overall Game:   

Game Master:   

Fun Factor:   

Guru Score:  


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