GuReview - Pirate’s Cove

Dickson City, US

by Gureviewer: rachelklepadlo

Ease Of Booking :

While it was easy to book, our room was public and a family with small children were playing with us, even though the website states that all games are 12+. They do not enforce age policy when booking.

Entrance Rating:

Lobby : I was impressed when I walked in, as there were several smaller waiting rooms once we checked in. Our host indicated which room would be our waiting area, so we could meet the other players playing with us. There was an assortment of magazines and games on the tables, and the area was well lit.

Hospitality : While the facility does not serve food or drinks, we did pass a coffee spot on the same road as the game. The venue had restrooms, and they were clean. The game host was a young male, about 17 years old. He was very happy to be there, and engaged with us and other guests regularly.

Time Keeping : Our game started on time, and within the room there was a countdown clock that was easy to read.

Briefing Details : We were each given a coin, and upon entering the room we had to place the coin in a box. We were then told that the goal of this game, is to escape with the 'gold' (the coins we entered into the box). It was creative, unique, and allowed us to immediately become part of the game.

Operator Intro : Exciting - takes you into the story

Operators :

For being 17, our game host was amazing. This family owned, local operation really poured their heart and soul into this place, and it shows.

The Game :

The set was amazing, the puzzles were coherent and made sense. I am excited to try out another game at this location.

The Venue :

The ONLY thing I could say about this venue, is it is in the middle of nowhere (for me). It was worth the 3 hour drive, but I wish it was in a more populated area that was easier to reach.

Main Room - First Glance :


Upon entering, the room is dark and hardly lit. We are told that the first puzzle we must solve is how to turn on the lights. Once that is done (took us about 3 minutes), we were in awe. I felt as if I had entered a Disney set of the Pirates of the Caribbean. The amount of time and energy placed into the building the set was awe-inspiring, and for the first time playing I wish I could have taken photos of the game room. It was just.. amazing. The scenery and details made it worth the 3 hour trip to play.

Flow :

Very Good and coherent flow

The room is set up as a pyramid that later becomes linear, and is full of unique Gen1 puzzles. Avoiding too many pen/paper puzzles, the developers created use of the ship's 'portholes' and beams, in ways that I have never seen before and have yet to experience again. For someone looking for an excellent Gen1 game.. this is the room that should set the standard.

Puzzles :

Well thought of. Intriguing

The puzzles were all in theme with the room - pirate, ship, treasure, etc;. It was amazingly well done, and several puzzles were done quicker by the children than the adults in the room. It was truly a group experience, with different kinds of puzzles appealing to different people in the room. There is still one puzzle I don't believe I could have solved on my own, even without a time limit!

Hints & Clues : Three hints.

Policy: Some Rules

Hints & Clues Quality: We were not given any answers when requesting hints, but were 'nudged' in the right direction of what puzzle to solve next or where we should be looking. It was extremely helpful, and didn't take away from the game experience.

Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)

Closure & Debrief :

Excellent (Catharsis)

The gamehost entered the game after we completed the room, and walked us through a few puzzles that we still had questions about. One of the puzzles, which we all didnt have a turn to look at during the 60 minutes, was brought back out so we could all experience it. Between the game, the game host, and the people within the game, this was one of my most positive game experiences to date.

Venue Description: This venue is a stand alone building, and we drove past it going the wrong way since the signage was on the other side of the building! Not a big deal, quick fix! Parked and were able to enter the building without any hassle. ADA Note: This building and game were both ADA/wheelchair friendly. A wheelchair easily fits through all doors, and the participant would have several puzzles to work on without feeling left out. This room didn't involve any crawling or climbing, and had ample space to accommodate those that need assistance.

Public Transportation : None

I am not from the area, but there were no close train stations that we came across while driving

Parking : Venue Free Parking

Ample parking directly next to the facility

Theme: Fantasy

Narrative: Be an Adventurer

Become A Gureviewer
And Get Amazing Benefits