by Gureviewer: Theresa Wagner


Game Played On: Tuesday, 12th June 2018

Recommended Team Size: 3-5 Players

Kid Friendly: No

Game Duration: 60 Min.

Booking Method: Online| Phone

Start Time: On Time

Who is this for: Enthusiasts, Beginners, Searchers, Thrill Seekers

Live Actor: No

Public Transportation: Excellent

The venue was very easy to get to from the public transportation

Parking: Street parking – some

Overview Notes:

The research base is a slightly more difficult game, so 4 skilled players will be the optimal number. There are no horror elements in the game, but the setting is a bit intense for children.

The Venue   

Venue / Lobby Info:

The venue was underground, and the lobby was well designed. There is a photo booth in the lobby, as well as beautiful murals that are paintings of their in-game characters and themes. There are lockers to lock up your belongings, and clean restrooms.

Public Restrooms: Yes

Refreshments: No

Notes for People with Disabilities:

The venue is down a flight of stairs and to my knowledge, cannot be accessed without walking down stairs.

The Game   

Game Introduction: The game introduction was done both in and out of game. The out-of-game introduction was to teach players of the locks and tech in the room, and let them know simple rules of the game. The in game portion of the introduction was done to set the mood of the room, and let players know of the backstory. This was done by your game master-- ours did a wonderful job conveying the story behind the room.

Operator Intro: Exciting - takes you into the story

Theme: Science / Laboratory

Narrative: Gather Intelligence or Espionage

Main room first glance: Wow!

The first room is smaller than the rest of the space, and quickly opens up to other areas of the game. The room sets the precedence of the entire game, and is a good entryway (both theoretically and physically) to the escape room ahead. The main room was designed beautifully, with a really interesting set design and attention to detail.

Flow: Excellent flow - flawless and coherent

The puzzles went into one another well, but were not obvious and in your face. The game was non linear while having a path that players must go down, and a very good challenge for three experienced players.

Puzzles: Well thought of. Intriguing

The puzzles were very fun, with many non conventional input methods. There were many fun interactions, and tons of creative puzzle design. There were a few unique puzzles that we had not seen elsewhere, and many puzzles were designed for vastly different puzzle skill sets. The puzzles in this game were definitely slightly more difficult than the other rooms at Locked, so make sure to bring your A game!

Game Strengths:

Puzzles, set, interactions, immersion, difficulty level.

Game Weaknesses:

One puzzle had such a short sequence for the answer that we accidentally solved it while just messing with the mechanism. A slightly longer code there would make the prop less prone to accidental solutions.

Hints & Clues, Debrief   

Method: Walkie Talkie

Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)

Closure & Debrief: Excellent (Catharsis)

Final Thoughts:

The Research Base is a wonderful challenge to stumble on in a relatively easy to medium market overall, and is absolutely worth playing for the interactions and challenge. Make sure to book The Research Base when in the area!!

Did You Escape: Yes


Overall Game:   

Game Master:   

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