GuReview - The Asylum

San Francisco, US

by Gureviewer: Rita Rosenfeld

Ease Of Booking :

I booked directly through the owner who was incredibly helpful and kind enough to open for our group on a day they were normally closed. However, I had a lot of difficulty getting the company website to load, and this should be looked into. Full disclosure: I received a comp ticket for the purposes of my fair and unbiased review.

Entrance Rating:

Lobby : Lobby was large and cleanly, with puzzles to play with while waiting, but not necessarily setting any particular atmosphere. Restrooms were accessible but a bit difficult to find, through a long hallway, and were not part of the venue itself.

Hospitality : Our host/the owner was extremely nice and welcoming.

Time Keeping : Our game started on time.

Briefing Details : We find ourselves in an asylum in 1974, having been abducted by the government to be test subjects for highly classified experiments and have to escape before the orderlies come back.

Operator Intro : Interesting

Operators :

Friendly, helpful, accommodating.

The Game :

Logical and creative puzzles. Not overly challenging, but full of fun interactions. Both newbies and experienced players will enjoy this room.

The Venue :

The venue is quite new, with 2 currently games operating. Clean and welcoming atmosphere.

Main Room - First Glance :

Nice & Neat!

A expansive, brightly lit, and somewhat stark room for an asylum patient. Outfitted with a bed, TV, various objects and scrawled writing on the walls.

Flow :

Very Good and coherent flow

Very good flow. Our team was able to work on separate things simultaneously as well as put our heads together when needed, without feeling overwhelmed. Puzzles generally flowed from one to the next and where there was little stagnation, there were many exciting moments.

Puzzles :

Well thought of. Intriguing

Really impressive and creative puzzles. It was not an overly difficult room, but was still challenging enough to keep us thoughtful and engaged. The cluing was very clear, with the exception of one puzzle that was somewhat vaguely executed, but we were still able to solve. The room had only couple of analog locks and used technology in an effective and non-gimmicky way, making you think outside the box for a lot of the solutions. There were many enjoyable and satisfying interactions.

Hints & Clues : Up to 3 hints, but will provide more if group requires it.

Policy: Some Rules

Hints & Clues Quality: Hints are given upon request and appear on a screen. We only needed one hint, which was was helpful without disclosing the answer.

Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)

Closure & Debrief :

Very Good

Didn't receive a full walkthrough but had a quick debrief with the host.

Venue Description: Building is easily accessible from a main street, but requires scrolling through the intercom list and calling the venue upon arrival.

Public Transportation : Excellent

Accessible by BART and buses.

Parking : Street parking – some| Paid parking, next to the venue

Theme: specific_place and time (1900-2000)

Narrative: Escape a Specific Unpleasant Place


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