GuReview - The Cube’s Cabinet

by Gureviewer: Theresa Wagner


Game Played On: Saturday, 9th June 2018

Recommended Team Size: 2-4 Players

Kid Friendly: Yes

Game Duration: 60 Min.

Booking Method: Online| Phone

Start Time: On Time

Who is this for: Families, Enthusiasts, Beginners, Searchers

Live Actor: No

Public Transportation: Excellent

The venue was easy to get to with a short walk from the public transportation

Parking: Street parking – some

Overview Notes:

The game has plenty of space for more players to join, but for enthusiasts I would not recommend more than 3-4 players.

The Venue   

Venue / Lobby Info:

The venue was in a building we never would have expected an escape room to be in, but it was well marked. The lobby was nice and clean, and the owner met us downstairs to bring us inside. The walls were decorated like an escape room, and there were couches and lockers for players.

Public Restrooms: Yes

Refreshments: Yes

Notes for People with Disabilities:

There are quite a few stairs to get into the lobby, but there may be an elevator. Contact the owner before going to insure there is an elevator.

The Game   

Game Introduction: The game was introduced by the game master, who gave us gloves and foot coverings to navigate the room. The introduction was brief, stating that the all-white room had a mysterious cube in the middle, which holds many secrets.

Operator Intro: Interesting

Theme: Abstract / No Theme

Narrative: Escape a Specific Unpleasant Place

Main room first glance: Nice & Neat!

The main room was all white, which can be seen on their website. The room truly has nothing remarkable at the beginning besides the white cube in the center of the room, but don't be fooled by the seeming emptiness of the area.

Flow: Very Good and coherent flow

Everything throughout the room made sense, and the direction of flow was great. We almost always knew what to do next, and were only stumped once.

Puzzles: Well thought of. Intriguing

The puzzles were well hidden, but well executed. Some of them were incredibly fun and difficult, while others were out in the open and on the easier side. With some more feedback to certain puzzles, this room could jump up a tier.

Game Strengths:

The integration of puzzles into the set, the set itself, the transformations and a-ha! moments, the finally.

Game Weaknesses:

The foot coverings and gloves were a bit annoying to deal with, but not the end of the world. I'm not sure they were necessary to the game, but I'm never a fan of forced wearables in escape rooms.

Hints & Clues, Debrief   

Method: Walkie Talkie

Quality: Good (things made sense)

Closure & Debrief: Excellent (Catharsis)

Final Thoughts:

The Cube's Cabinet is the strongest game at Labrintoom, and definitely worth checking out if you find yourself in the area. The game is quite fun!

Did You Escape: Yes


Overall Game:   

Game Master:   

Fun Factor:   

Guru Score:  

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