Additional Reviews:

GuReview - The Heist Part 1

White Plains, US

by Gureviewer: nybigapple


Game Played On: Sunday, 4th February 2018

Recommended Team Size: 3-5 Players

Kid Friendly: Yes

Game Duration: 60 Min.

Booking Method: Online| Phone| Walk In

Start Time: On Time

Who is this for: Families, Enthusiasts, Beginners

Live Actor: No

Public Transportation: N/A

Parking: Paid parking, next to the venue

Overview Notes:

Not exactly live actor but there is text communication from a live person!

The Venue   

Venue / Lobby Info:

This is my favorite lobby from any escape room company I've been to. There is plenty of seating, and every item piece is thematic to older times. A giant fireplace, chests, and little knick-knacks scattered throughout. A few puzzle pieces are around for your enjoyment while waiting, along with chinese chess and chess. A water cooler and bathroom is also closeby.

Public Restrooms: Yes

Refreshments: Yes

The Game   

Game Introduction: A corrupt cop is planning an elaborate heist. You and your team of thieves must break into the police station and retrieve the plans so you can beat him to the bounty.

Operator Intro: Exciting - takes you into the story

Theme: Action

Narrative: Carry out a Heist

Main room first glance: Nice & Neat!

The first room you enter is the precinct locker room. Logical place to start. It also looks... exactly like a locker room. The eyes are also dark because, why would they leave the lights on? There is a lot more than meets the eye. There are also primary and secondary goals.

Flow: Excellent flow - flawless and coherent

This escape room will have players bouncing back and forth between the locker room and the chief's office. What seemed like such a simple room opens to various tasks. But that's the beauty of the room. There are primary and secondary goals in this escape room. Puzzle Parlour adopts this to the skill level of the group. It also implements with how you perform in the room. Players work with an external "lookout" character who texts you throughout the adventure. Certain choices will make it harder for you as well as provide a slightly different ending.

Puzzles: Some of them were great (matched promised level)

There's a fairly wide variety of puzzles here. Not your typical focus on only combination locks. Some are challenging but none are illogical. Some are not seen very often.

Game Strengths:

The biggest strength of this room is the adaptability. Players feel like they are in a live situation rather than a static, stationary room. A phone texting you throughout the game is something unique to this room. It is not used often but adds a lot to the immersion. It feels tense. The fact that Puzzle Parlour can adapt the room to adapt the room to different skill levels is also a huge benefit of this room.

Game Weaknesses:

The puzzles while unique aren't particularly outstanding. There was no wow moment with the puzzles.

Hints & Clues, Debrief   

Method: Other

Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)

Closure & Debrief: Excellent (Catharsis)

Final Thoughts:

This room is a gem among escape rooms. It is highly unique in its structure, with external contact through texting, and adaptive puzzles that change depending on your choices. It wins on immersion and I've never played a room like it before. Highly recommended.

Did You Escape: Yes


Overall Game:   

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