Additional Reviews:

GuReview - The Mission

Midtown Manhattan, US

by Gureviewer: Claire Thomas


Game Played On: Sunday, 21st October 2018

Recommended Team Size: 4-6 Players

Kid Friendly: Yes

Game Duration: 60 Min.

Booking Method: Online

Start Time: On Time

Who is this for: Families , Beginners

Live Actor: No

Public Transportation: Excellent

Parking: Only street parking – well-packed

The Venue   

Venue / Lobby Info:

Lobby is nice, access by elevator and there are clear instructions to get in. They have lockers to keep your stuff in (although not all of them have locks) and small puzzles to play with while you are waiting. Coat hooks were a plus (we all had big jackets). Staff were friendly.

Public Restrooms: Yes

Refreshments: No

The Game   

Game Introduction: The introduction was clear and introduced the story well

Operator Intro: Exciting - takes you into the story

Theme: Investigation, Crime, Mystery,_crime, mystery

Narrative: Carry out an Assassination

Main room first glance: Nice & Neat!

The main room is set up as an office of an intelligence organization, where your goal is to figure out who the double agent is. The set was very believable and had good interactive elements that made the puzzles enjoyable

Flow: Very Good and coherent flow

The puzzles flowed well, we always knew where to go next and never got stuck on any arbitrary or technical difficulties. The story was also more elaborated than in some other escape rooms, where it was an important part of the puzzles and could be found in all aspects of the room - there was an additional bit of narrative in the middle that helped keep the story going.

Puzzles: Some of them were great (matched promised level)

My group didn't find this room or the puzzles especially difficult. Part of that is because most of us were somewhat experienced and we all worked out together, but we got out really pretty quickly. I would say that the puzzles were easier than the promised level (I think they gave it an 8/10 for difficulty), there was never really a puzzle we struggled with. Part of that also may have been because it was so linear; we seemed to find all of the pieces to a particular puzzle at the same time. There were a couple of clever and intriguing elements with unexpected materials that were fun.

Game Strengths:

The story arc was really enjoyable - often I feel in escape rooms that the story doesn't actually matter when solving the puzzles, but in this room it definitely did, and I liked the cohesive narrative. I felt the room was well-designed aesthetically and functionally, and there were a few interesting kinds of puzzles.

Game Weaknesses:

For me, the biggest weakness was that it ended up being a little too easy, but that only applies if you are pretty experienced with escape rooms. I think it would be great for beginners or groups that haven't worked together before. I also found the ending/escaping to be sort of anticlimactic (it didn't involve most of the group which was unfortunate) and there were a couple times that I wished it had been more clear that we had solved a particular puzzle.

Hints & Clues, Debrief   

Method: Walkie Talkie

Quality: Good (things made sense)

Closure & Debrief: OK

Final Thoughts:

I would recommend for people who haven't done a lot of escape rooms, but if you're pretty experienced don't expect to be too challenged (or maybe it will be challenging if you have fewer players, as we had 7). The two other rooms at this company seem really interesting (one is set in a subway car) so I would definitely go try those as well

Did You Escape: Yes


Overall Game:   

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