GuReview - Wicked Workshop(Played for Discount/Voucher)
by Gureviewer: rachelklepadlo
Ease Of Booking :
I was provided tickets at no charge in return for my unbiased, honest review of this venue and escape room.
Lobby : The lobby of the venue is clean and small. There is a small space to hang personal belongings, two stools, and a table in the waiting area. If you have a larger group, I would recommend meeting around the corner at one of the several bars or restaurants prior to game time. There is enough space for a group of 4 or 5 people to congregate comfortably. One wall of the waiting room is covered in a chalkboard, so you and your group can write phrases or pictures to take photos in front of!
Hospitality : There is no restroom within Unravel, but there is an unmarked door with a clean restroom outside in the common area. The owner recommended an icecream place to us when we mentioned we were on our way to get icecream in between games. We spent quite a bit of time talking about the different places to eat in the vicinity. As a side note - there are roughly 50 wonderful restaurants and dessert places within walking distance of this escape room.
Time Keeping : Our game started on time
Briefing Details : Before we were brought into the escape room, Ronnie (sp.?) our game host explained the back story to us behind the room. A doll maker was suspected of turning people/guests into dolls/marionettes by use of a special spell. We were to go into the workshop, find the spell book, set the people free, and escape with the key within an hour. Great story, immersive, and original. It sounded like 'House of Wax', and I didn't know what to expect.
Operator Intro : Exciting - takes you into the story
Ronny was our game host, kept company by a family member of his that was also very friendly. I have the utmost respect for owner/operator locations, as you can see how much love they have poured into their facility.
The Game :
Bring a nice sized group, and be prepared to be challenged. I loved how the room flowed, and am excited to try out other rooms at this location as they become available in the future. P.S. There are no actors, and nothing pops out at you or grabs you. However, I did end up screaming at one point, and I do not scare easily.
The Venue :
Clean lobby and common areas, clean bathroom. Small lobby, decent sized rooms. Unravel did the best that they could within the space that they were given.
Main Room - First Glance :
ADA Disclosure: There is an elevator for use at this facility, and this room has enough space for a wheelchair to fit into the game. Several puzzles are at waist height or below. While I would still contact the facility before booking, this room appears to be wheelchair-friendly. We walked into the first room, and immediately felt as if we were in Geppetto's workshop. Doll parts everywhere, a workbench, toys galore. However, the room is JUST CREEPY enough where you know that this isn't an ordinary toy workshop.
Good Flow - one thing leads to another. Sometime not clear
This room is not linear, and follows more of a pyramid puzzle style approach. There is PLENTY to keep an experienced duo or trio busy for the entire hour, which I will elaborate on later. Most of the game is set up where you can 'find and seek' the next component to work on, with a few set points within the game that needs to be solved at a specific time. About halfway through the game we started to run into flow issues, mostly due to there being just so much to do within this room. A few nudges and hints later, we were back on track!
Some of them were great (matched promised level)
This room is mostly Gen1 puzzles, but the amazing part of the puzzles is that they all played upon the theme of the room. Some of them were more difficult than others, and some aspects were difficult for us as we are both notoriously bad 'searchers' when looking for pieces or parts of a puzzle. I loved that there were no 'typical' puzzles in this room. Several were 100% unique to us, seeing them for the first time. Even the more 'common' puzzles were well done. While this room did use some typical Gen1 combo locks or keyed locks, there were only a few and even these were placed well into the theme of the room.
Hints & Clues : Unlimited clues
Policy: Loose or no policy
Hints & Clues Quality: We were given walkie talkies to ask for clues/nudges to get through this game. While they do not use the 'three clues' method, the game master waited for us to ask for hints before getting involved.
Quality: Good (things made sense)
Closure & Debrief :
We finished this room right at the hour mark, and felt as if we had just beat one of the toughest games we've ever played in our gaming career. Even though most of the clues made sense, and the puzzles were solvable, this room has a LOT going on. I would recommend this room to a group of 3 experienced players, or a group of 4-5 novice/newer players. Be prepared for a 25 step room, and pace yourself accordingly. This is one of the most well thought out games in NYC, and in hindsight I can really appreciate the amount of energy and skill that the owners put into this room. It is difficult, creepy, and kept us on our toes the entire game.
Venue Description: Outside, we saw several signs for a hospital (Mt Sinai Eye and Ear Infirmary) which is located next door to the escape room. There were also about half a dozen signs for childcare/afterschool programs. Next to the door on the left side, there is a sign for 'Unravel' that is a little difficult to read unless you know what the word is supposed to be. We went inside, and walked up the stairs directly in front of us looking for the game. While it was a little difficult to find, the building is well lit and clean, and most of the businesses on this side of the block are in similar shared-space office buildings.
Public Transportation : Excellent
This game is two blocks away from 71st Continental train station, and two blocks away from the Forest Hills LIRR train station.
Parking : Street parking – some| Paid parking – remote (5 min. walk+)
We found free street parking one block away from the venue. Please note - most street parking in the area is free after 7pm or 10pm. There are three parking garages within walking distance of the venue.
Narrative: Escape a Specific Unpleasant Place