You and your team will be enjoying a routine cruise aboard the fabled submarine, the Nautilus. Suddenly the submarine is attacked by a giant octopus! After fighting off the attack, you realize that you must get all systems back on line before running out of air!
- Special Events
- Friends & Family
- Team Building
Number of Players:
1 to 10
Room Accepted Currency:
Cost per Player:
Game Duration in Minutes:
GuReview - THE VOYAGE OF THE NAUTILUS
by Gureviewer: rachelklepadlo
Game Played On: Sunday, 4th March 2018
Recommended Team Size: 2-4 Players
Kid Friendly: Yes
Game Duration: 60 Min.
Booking Method: Online
Start Time: On Time
Who is this for: Families, Enthusiasts, Searchers
Live Actor: No
Public Transportation: N/A
Parking: Venue Free Parking
Ample free parking in adjacent parking lot
This game has a LOT going on at the same time - there is enough to keep a group of 3-4 enthusiasts busy. It's kid friendly, and large enough for a group of 6-7 kids to have a lot of fun! I would recommend ages 12+. I wouldn't recommend this room for first time players.
Venue / Lobby Info:
Upon arrival, there is a large desk to the right side of the space for checking in. There is a 'standby room' off to the left side for debriefing/waiting. The space is rather large, and can easily facilitate groups of 15 people waiting.
Public Restrooms: Yes
Notes for People with Disabilities:
Please call venue prior to booking
Game Introduction: Our submarine has been attacked, and we have one hour before we run out of air!
Operator Intro: Exciting - takes you into the story
Theme: Future / Technological
Narrative: Escape a Specific Unpleasant Place
Main room first glance: Nice & Neat!
The main room looks like you're in a museum - lots of plaques along the walls, tons of photos and items to look at. The initial feeling of this room is 'Do NOT touch' - which adds to the feel and difficulty of the game.
Flow: Good Flow - one thing leads to another. Sometime not clear
There is a lot going on in this game, but at times it was very difficult to tell what we had to do next or where we needed to be. Some of this was due to choppy flow, some of it was because we were being too delicate (going back to the 'museum' feeling of the room).
Puzzles: Some of them were great (matched promised level)
Most of the puzzles were well executed. As per our team's usual failures (we are horrible at searching!) most of the puzzle issues came from our weakness. Language note: This is the heaviest 'English' room I have played to date. A strong knowledge of the English language is required to play this room, as several puzzles involve the ability to deduct clues and answers from lengthy texts/plaques/items. Glasses note: Usually, I can get away without wearing glasses while playing (I always tend to drop them or get them dirty..) In this game, make sure to wear your glasses/contacts.
Beautiful, large set design - excellent use of space - several puzzle paths at points - engaging storyline
Lots (and lots) of reading required - puzzle flow not always clear
Hints & Clues, Debrief
Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)
Closure & Debrief: Excellent (Catharsis)