Nuclear Armageddon turned a once flourishing world into a toxic desert. Mankind survived by hiding in giant underground shelters. Radiation, hunger, and diseases remained outside; however, the Vault is no longer safe. What was once a safe haven from the dangers of the outside world, is now turned into a deadly trap for all the inhabitants of the Vault. Only your squad is tasked to complete the mission in time to save them…
- Special Events
- Portable Game (Pop-up)
- Friends & Family
- Team Building
Number of Players:
2 to 8
Room Accepted Currency:
Game Duration in Minutes:
GuReview - The Vault
by Gureviewer: rachelklepadlo
Game Played On: Sunday, 16th December 2018
Recommended Team Size: 2-4 Players
Kid Friendly: Yes
Game Duration: 60 Min.
Booking Method: Online
Start Time: On Time
Who is this for: Families , Beginners , Thrill Seekers
Live Actor: No
Public Transportation: Excellent
Any train or bus to the Wall Street area downtown
Parking: Street parking – some , Paid parking, next to the venue , Paid parking – remote (5 min. walk+)
Fans of Fallout will truly appreciate this Escape Room!
Venue / Lobby Info:
The lobby for Komnata is similar to their other locations - barren, dark, yet somehow inviting. There is ample seating for about 12 people inside the lobby, but the staff is very good at controlling the customers and keeping them in their groups while they wait. The lobby for the building is very well kept, the stairs leading up to the 2nd floor haven't been renovated in decades. *Not Komnata's fault*
Public Restrooms: Yes
Notes for People with Disabilities:
While the building has an elevator, I'd suggest calling ahead prior to booking. This room does not involve kneeling or crawling, but there isn't much of a choice to sit down if needed throughout the hour.
Game Introduction: We had a lively, fun, personable GM that was no match for the room's overwhelmingly loud sound track. We were on a part rescue / part discovery mission and had an hour to complete the task at hand.
Operator Intro: OK
Narrative: Gather Intelligence or Espionage
Main room first glance: OK
Our game begins in a hallway that would feel right at home in a Duke Nukem or Fallout game - gray everything with a dirty/worn look (without actually being dirty!). Looking kind of barren, it didn't give an exciting feel as we've seen from other Komnata games. The space felt incomplete.
Flow: Very Good and coherent flow
With the handy use of some Fallout-style tech, our game would progress as designed in a beautiful, elegant flow. Linear in nature, there is enough meat in this game to keep a trio busy for the full hour.
Puzzles: Some of them were great (matched promised level)
We had issues with two puzzles - one due to the sound, and one due to a tech delay. Another puzzle was unclear what it would accomplish (or if it was completed) and had to be redone several times. Some sort of notification or powering off/on of props once complete would be helpful. There was not a lot of 'puzzles' in this game - this is a very scavenger hunt heavy room, especially for being a Komnata game.
Great introduction to Escape Rooms for non Escape Room players - Unexpected + large space to explore
Sound track + particular elements were too loud, overwhelming the story line and crucial game components - incomplete feeling, lackluster set - lack of 'WOW!' moments + puzzle feedback - no puzzle depth
Hints & Clues, Debrief
Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)
Closure & Debrief: OK