The government recently discovered that an apocalyptic event is about to take place. To prevent widespread fear and chaos, this mission has been classified as top secret, keeping it from the public. Now, the world’s greatest scientists have created a testing chamber to recruit an elite team of individuals that can stop the impending doom of total world obliteration. Will you make it to the elite team? AGE LIMITATIONS: Children 15-18 years of age must be accompanied by an adult. A minimum of one adult for up to 3 children.
- Special Events
- Portable Game (Pop-up)
- Friends & Family
- Team Building
Room Accepted Currency:
Game Duration in Minutes:
GuReview - Apocalyptic Mission
by Gureviewer: rachelklepadlo
Ease Of Booking :
We played this game as a 'meetup' event with 6 players. Our group received a discount from the venue when booking.
Lobby : Beautifully set up lobby, decorated for the holiday season. Seating for about 8 people is readily available, but the lobby is on the smaller side. If you have a large group, I recommend meeting elsewhere and entering together into the venue in case others are already waiting in the lobby.
Hospitality : While no food or refreshments are served, there is a coffee spot across the street and several places to eat. There is even a karaoke bar on the same floor as Escape Room Madness (good place to meet prior to playing!). The restrooms are by key entry only, and are relatively clean (but small).
Time Keeping : Our game started a bit late due to one player being late. However, no time was docked from our game. Please try to be on time to escape games!!!
Briefing Details : There is a two minute video to watch once we were in the room of a mad scientist announcing his plans to release a deadly virus into the room. We couldn't stop laughing - it was super entertaining! At certain points within the game, the room launches back into this video story to keep the immersion experience alive and well.
Operator Intro : Exciting - takes you into the story
Attentive, courteous, and professional. Couldn't ask for anything more from our GM.
The Game :
The good: Well thought out puzzles, great game flow. We knew what was to come, and where to go, with majority of the locks. Great story line, funny intro. Can keep an experienced group of 4 entertained for the full hour. The bad: I don't recommend playing this room as a team of 6 - we were constantly bumping into each other. There is no seating in case someone gets tired and needs to take a break during the game. There is one choppy flow moment that needs to be resolved. This game is not for beginners - I would recommend playing a few other escape rooms prior to attempting this room. The theme is teen-friendly.
The Venue :
Beautiful lobby, well maintained games, amazing staff, original puzzles, and rooms that are constantly evolving. I look forward to playing all games that Escape Room Madness creates in the future, and would recommend this venue to experienced players.
Main Room - First Glance :
Nate walked around the room, describing the major components and goals of the room, as well as pointed out which locks weren't to be bothered with (not part of the game). While dark, the room had plenty of light, and we were still provided several flashlights right from the beginning which was nice. There is an elaborate puzzle taking up the full expanse of one wall, which is the first thing that catches your eye. The second element that catches your eye is a desk with several locks on the desk. At first glance, I was thinking 'UGH. Locks.' I do have to say... initial first looks can (and are) deceiving in this room.
Very Good and coherent flow
This is the very first room I have ever played with several (more than 10) locks, where I actually had an idea of what we were doing next or what clue went to which lock, thanks to wonderful, simple guides that were placed throughout the room. This made a game that would have been frustrating and overly complicated into a game that was fun, smooth, and had a fantastic flow. Overall, I was very impressed by the flow of this room. Pro tip: The room is (mostly) linear with a few moments of branching out.
Some of them were great (matched promised level)
Even though the puzzle goals were to ultimately unlock several locks, there were some fun and interesting puzzles thrown into this room that made it unique and a pleasant playing experience. Some custom games in this room makes it stand out from the pack. I was also impressed that there are roughly 20 steps in this room, which was enough to keep our experienced group of 6 busy for roughly 51 minutes of game play without spending too much time on any specific puzzle.
Hints & Clues : Six clues or nudges at GM's discretion, or you can ask via television screen.
Policy: Some Rules
Hints & Clues Quality: When we asked, we immediately received a clue from the GM without any delay. It was amazing. It meant the GM was watching what we were doing intently, to know where we needed the help.
Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)
Closure & Debrief :
We escaped with 9 minutes to spare! Nate met us outside of the room for a quick debrief, and we continued on our way to play the next room of the day.