As a sly young detective with a confidential informant you should have the upper hand in cracking the case. One problem, your informant seems to have been seen by the murderer and in hiding. Luckily for you he has managed to sneak into your office and plant clues to help you solve the mystery. He is fearful, as he knows the victim was a close friend to the murderer, so he would not think twice before ending the life of a snitch. You must follow the trail that he has left you in order to solve the murder, escape your office, and save your friend in 60 minutes or less.
- Special Events
- Portable Game (Pop-up)
- Friends & Family
- Team Building
Number of Players:
2 to 10
Room Accepted Currency:
Cost per Player:
Game Duration in Minutes:
GuReview - Baker Street Mystery
by Gureviewer: rachelklepadlo
Ease Of Booking :
Booked my game physically at the location by the owner.
Lobby : The lobby had a couple of benches, and space for about 10 people to wait comfortably in the waiting area. There was a reservations desk, and two employees that were visible at the time of entry to the facility.
Hospitality : The owner of the venue was the one who made our game reservations, and was very friendly. There are no food or drinks sold at the venue, but there are several places to eat within the adjacent shopping centers (we actually went for Pizza right after the game!). There was a clean restroom on site at the location.
Time Keeping : The game started on time.
Briefing Details : We are told that we are trying to find the clues to solve a murder, and escape the office. We are led into a 'hallway' to begin the game.
Operator Intro : Interesting
The owner and staff were polite, fun to be around, and really showed that they cared about their game rooms. It was a joy to be there with them.
The Game :
My husband and I escaped with a few minutes to spare, thanks to wonderful operators who really knew how to keep a room flowing, with JUST ENOUGH hints and nudges. Ideally, this room would have been great for a team of 5 or 6 inexperienced players, or a good group of 3-4 experienced players. With 2 experienced players, it was tough and felt nonstop.
The Venue :
From the outside and the lobby, we didn't know what to expect. Once inside, we realized this will quickly become one of our favorite escape rooms in the area, and are planning a future trip down to Nashville to play more of their rooms.
Main Room - First Glance :
Little did we know, the 'hallway' would be the first room in the escape room to escape. Wow! This game definitely falls into the 'TARDIS' effect (the room and game is much bigger on the inside than what it would appear from the lobby/outside). The set design was phenomenal - It really felt like we walked onto a set of a play or movie, not into an escape room. I was very impressed.
Good Flow - one thing leads to another. Sometime not clear
This game had some points where the flow was obvious (puzzle A leads into puzzle B), and a few 'choppy' point where we needed clues to figure out what to look for next or where to pick up the puzzle trail again. I loved how we had to move all over the room to solve the puzzles, and the space was really well utilized. There was no single space of concentration in the room, it felt like the entire room truly was the puzzle.
Some of them were great (matched promised level)
This room ended up being kind of 'sherlock'esque, and the puzzles were themed accordingly. There were a few 'WOW' moments, and some very creative ways to reuse puzzle ideas of the past. For being mostly Gen1, I was impressed with both how they kept to the theme of the room, and how most of the puzzles felt like they truly belonged in this room. *Personal Preference* A lot of the puzzles in this game were English language based, and for me personally it was frustrating, but my husband enjoyed the puzzles very much.
Hints & Clues : Three clues + nudges.
Policy: Some Rules
Hints & Clues Quality: The nudges were super helpful, especially when we got stuck on a specific type of puzzle for way too long! Unfortunately, we needed to be spoon fed two of the answers in this room to progress.
Quality: Good (things made sense)
Closure & Debrief :
We escaped with a few minutes to spare! We were led out into the lobby, and our photos were taken.