You are visiting a friend in an Insane Asylum, when the alarms go off. They have a missing patient. Your group is rushed off into the doctor's office by a nurse. As she locks the door behind you, you are forewarned. You have 60 minutes to find the emergency exit before all of the doors unlock, including the maximum security ward.
What Is The Secret To Success ?
This room requires the highest level of communication skills and team cooperation.
- Special Events
- Friends & Family
- Team Building
- Venue - Free
- Credit Card
Number of Players:
2 to 8
Room Accepted Currency:
Minimum Age With Adults:
Game Duration in Minutes:
GuReview - Cuckoo’s Nest
by Gureviewer: rachelklepadlo
Game Played On: Sunday, 3rd June 2018
Recommended Team Size: 3-5 Players
Kid Friendly: Yes
Game Duration: 60 Min.
Booking Method: Walk In
Start Time: On Time
Who is this for: Families, Enthusiasts, Beginners, Thrill Seekers, Other
Live Actor: No
Public Transportation: N/A
Parking: Venue Free Parking
Ample parking in parking lot in front of building.
Due to the nature of some puzzles within the room, 3-4 players is the ideal team size. *Do not play this room if you are claustrophobic* There are some creepy elements to the room that would make this room best suited for those 13+.
Venue / Lobby Info:
Padlocked is located in a strip mall, on the far end. When driving, it is easy to see from a car. Walking in, Padlocked's lobby is on the smaller side, with seating for about 6 people. If you are coming as a large group, I would recommend meeting at the pizzeria a few doors down, and coming in together as a group right before your game time. There's an office to the left of the main entrance, and seating is directly in front and along the right side. There is a 'lobby puzzle' while you wait - if you solve it, you will receive a very useful prize!
Public Restrooms: Yes
Notes for People with Disabilities:
Call prior to booking. This room requires the ability to crawl/kneel, and a significant part of the game is played in low light.
Game Introduction: A patient is missing and we were left in a doctor's office... We have an hour to get out!
Operator Intro: OK
Theme: Investigation, Crime, Mystery,_crime, mystery
Narrative: Escape a Specific Unpleasant Place
Main room first glance: Looks Good
We begin our adventure in an unassuming doctor's office setting. It fit the theme of the game very well.
Flow: Very Good and coherent flow
The first half of the game has flawless, amazing flow that makes this room a joy to play. The second half of the game, our team fell victim to overthinking.
Puzzles: Good puzzles
While sticking to mostly low tech puzzles, this multi-room experience provides a true taste to the range of possibilities present when you let your imagination run wild. There is one particularly fun element to this room making it a real treat to play.
Unique segue between rooms - Fun puzzles - puzzles stay on theme - wow elements present
At one point, we had to open a maglock'd cabinet with our foot. This ruined the flow for several minutes where we had to ask for a clue to continue the game progression. - Room feels tired and needs a refresh
Hints & Clues, Debrief
Method: Walkie Talkie
Quality: Good (things made sense)
Closure & Debrief: Very Good