While driving through the woods, your car breaks down and it begins to storm. You seek shelter in what you believe is an abandoned cabin, but you soon find out you are not alone...
- Special Events
- Portable Game (Pop-up)
- Friends & Family
- Team Building
Number of Players:
2 to 6
Room Accepted Currency:
GuReview - Deadwood Cabin
by Gureviewer: rachelklepadlo
Game Played On: Saturday, 10th March 2018
Recommended Team Size: 2-4 Players
Kid Friendly: See Notes
Game Duration: 60 Min.
Booking Method: Online
Start Time: On Time
Who is this for: Families, Enthusiasts, Beginners, Horror Fans
Live Actor: no
Public Transportation: N/A
Parking: Venue Free Parking
Large parking lot directly in front of the venue
While I wouldn't recommend this game to families with small children, this could be a good outing for a family with 12+ year olds. The game is creepy without being too scary.
Venue / Lobby Info:
This is totally a TARDIS facility - it is significantly larger than it appears from the outside. Upon entry to the building, the reception desk is built into the left portion of the lobby, and there is seating for about 8 people to the right.
Public Restrooms: yes
Notes for People with Disabilities:
Their doorways, hallways, and bathrooms are ADA compliant. Majority of the puzzles are located at a height in which someone who is seated will be able to participate. There is no seating within the game - call ahead if a seat needs to be added.
Game Introduction: Our car broke down, it's storming outside, and we find a creepy abandoned cabin!
Operator Intro: Interesting
Theme: Investigation, Crime, Mystery,_crime, mystery
Main room first glance: Nice & Neat!
We enter a large room, which is set up to look like we are actually in a cabin! There is even a faux window to complete the set. It is dark, without being too dark, and it appears as if our first mission is to gather more light.
Flow: Very Good and coherent flow
The room flowed very well, even though our team decided to solve one portion of the room backwards! We always had something to do, and an idea of where to go next within the room. It was fluid, made sense, and built a story.
Puzzles: Some of them were great (matched promised level)
There is one puzzle within this room that gave us a lot of trouble - this is entirely our fault, not the puzzle's fault. That being said, this room doesn't have many 'traditional' escape room puzzles, and relies on more of the cause/effect approach. Several of the puzzles stay on theme, making this a truly believable experience.
- Several puzzles matched the theme of the room - Creepy but not scary atmosphere - Enough 'meat' to the game to keep experienced players busy, while still being accessible to beginners
Our team got stuck on one puzzle, which was totally our fault, but it was a single player puzzle. This meant the rest of our team of 3 just stood around, waiting for one person to finish this puzzle, for almost 10 minutes of game play. - Due to the way the room flowed, we missed an entire portion of the game atmosphere because it wasn't a 'required' step at any point within the game, which took away from the atmosphere (did not change game play).
Hints & Clues, Debrief
Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)
Closure & Debrief: Excellent (Catharsis)