You are a specialist team sent into the U.S.S Nemesis to divert the spaceship from crashing to Earth. You have one hour to complete your mission, or go down with the ship
Number of Players:
1 to 8
Room Accepted Currency:
Game Duration in Minutes:
GuReview - Escape the Nemesis
by Gureviewer: rachelklepadlo
Game Played On: Saturday, 20th January 2018
Recommended Team Size: 3-5 Players
Kid Friendly: Yes
Game Duration: 60 Min.
Booking Method: Online
Start Time: On Time
Who is this for: Families, Enthusiasts, Other
Public Transportation: Excellent
Parking: Paid parking, next to the venue, Paid parking – remote (5 min. walk+)
At least one member of your party must be comfortable climbing/crawling.
Venue / Lobby Info:
Mission Escape is in a nondescript office building, on the first floor to the right. Upon entry, you are in a rather large lobby area with seating for 8-10 people.
Notes for People with Disabilities:
Several parts of this game are not ADA accessible. Call venue if you have any questions prior to booking.
Game Introduction: We are on a spaceship that is crashing, and we have one hour to save ourselves!
Operator Intro: Exciting - takes you into the story
Theme: Future / Technological
Narrative: Escape a Specific Unpleasant Place
Main room first glance: Wow!
Walking into the first room, felt as if we were in for a real immersive treat. With a large computer display on one wall, a huge panel in the center of the room, star map on the far side.. It was beautiful and spacious enough for our group of 7.
Flow: Very Good and coherent flow
There is a lot to do in this room, and several steps. It is made difficult (on purpose) by the way the set is designed. However, at each step of the way, we had a clear idea of what we had to do next.
Puzzles: Some of them were great (matched promised level)
Some of the puzzles were amazing and stayed on theme. A few of the puzzles felt aged/worn/old, but the room is also over 3 years old at this point. There's a good mix of higher tech and no tech puzzles within the game.
-beautiful set design -smooth game play -not dependent on strong language skills
-Our computer monitor/timer/clue system kept malfunctioning and had to be reset several times within our game time - Some puzzles felt old and out of place compared to the rest of the game
Hints & Clues, Debrief
Quality: Good (things made sense)
Closure & Debrief: Excellent (Catharsis)