The year is 1944; the height of World War II. The US Navy is fighting to establish a position of dominance over the enemy. Tensions are high and the crew is on maximum alert. You are onboard the Steel Shark - the US Navy’s prized submarine, deep in the North Atlantic Ocean on a vitally important mission to spy on the German Battle Cruiser, Scheer. The mission is going smoothly until, without warning, the submarine plunges into the sea. The engines have died and pressure in the cabin is quickly increasing. The hull is cracking under the immense pressure of the seabed and, without power, only 60 minutes of reserve oxygen remains! You and the crew must act quickly so you can continue your mission. If you succeed, you’ll not only survive but will surely become national heroes. Looking around you begin to discover clues that lead you to believe this wasn’t an accident, but sabotage by German secret agents. They have removed six oxygen silos and hidden them around the ship. You’ll need to scour the mess hall, rummage through the control room, and uncover the silos to repair the steel Shark. Can you reinstate the power and help the Steel Shark back to the surface before the entire crew perishes? Oxygen is already running out!
- Friends & Family
- Team Building
- Kids and Family
- Bike Parking
- Venue - Free
- Credit Card
Number of Players:
2 to 8
Room Accepted Currency:
Minimum Age With Adults:
Game Duration in Minutes:
GuReview - Under Pressure
by Gureviewer: Majorchaoz
Game Played On: Thursday, 8th February 2018
Recommended Team Size: 2-4 Players
Kid Friendly: Yes
Game Duration: 60 Min.
Booking Method: Online| Phone| Walk In
Start Time: On Time
Who is this for: Families, Enthusiasts, Thrill Seekers
Live Actor: No
Public Transportation: N/A
Parking: Venue Free Parking
A really hard room But I did this one by myself and It's extreme. Lots of puzzles to keep you busy and Lots of Searching!
Venue / Lobby Info:
Huge Lobby with Plenty of Space and Free Water and Wristband after the game!
Public Restrooms: Yes
Game Introduction: The Introduction was made in the room with a Story Line that made easy sense and Knew what you had to do.
Operator Intro: Interesting
Narrative: Military Operations
Main room first glance: Nice & Neat!
Flow: Very Good and coherent flow
Flow was Set nicely, you could easily tell where to go for the next puzzle.
Puzzles: Good puzzles
One puzzle had to be reworked for sure as the lighting affected it and was still unclear of how it had to be used. Another puzzle blended too much with the background noise.
Hints & Clues, Debrief
Quality: Good (things made sense)
Closure & Debrief: Very Good