You and your outfit are undercover operatives who have been implanted in the Ferretti family for four long years—but now the gangster leadership is beginning to smell rats in their organization. And you know what they do to rats… You need to find major evidence against the gangsters before they sniff you out. You suspect that there are all sorts of secrets stashed in the Don’s office, and tonight may be your last chance to get at them. You’ll have only one hour to find the evidence and get out of there before anyone comes back. Though what you thought was your chance could be a rattrap…
- Special Events
- Portable Game (Pop-up)
- Friends & Family
- Team Building
Number of Players:
2 to 6
Room Accepted Currency:
Game Duration in Minutes:
Our Success Ratio is:
GuReview - Gangster’s Gamble
by Gureviewer: Rachel Klepadlo
Ease Of Booking :
Our teammate called about one week prior to leave a deposit for us to play three rooms. Easy booking! No issues. If you play more than 1 game on the same date, Team vs Time will give you a 10% discount on your other rooms that day!
Lobby : The lobby looks like a medical office that has been reallocated into a waiting room for an Escape Room. The glass that the secretary would sit behind remains, and that area has been turned into a makeshift employee lounge. The lobby itself has a long bench that doubles as storage - it looks pretty awesome. There are also some antiques to keep you company, including a suit of arms and a 17th century wheel. The lobby and entrance were clean, didn't have any strong odors, and looked professional. If you are coming as a large group, I would recommend not showing up too early as the lobby does not have a lot of seating for larger groups.
Hospitality : Once you enter the main space past the lobby, the restroom is located on the left side of the hallway - it is a single person, unisex bathroom. It was clean when we were there. This is the first venue we have played at that offered water - which was awesome! Although it was only in the 50s-60s outside, it was 20 degrees warmer inside the venue - dress in layers when you come here! You will appreciate the ability to regulate your temperature. We asked the employees working this day if there was anywhere local to eat, they suggested a nearby diner but it was closed on Sundays - we ended up eating at a tavern directly across the road from the diner they recommended! They pointed us in the right direction, which was perfect for us as we aren't from the area.
Time Keeping : Our games started on time.
Briefing Details : We are led into a hallway, and told that we are infiltrating a mob boss's office. Sometimes, there will be noises outside where we need to be very quiet not to get caught. Once we retrieve the evidence, we need to meet back in this specific room.
Operator Intro : Exciting - takes you into the story
Both game hosts that we worked with this day (Justin + Sarah) were polite, professional, friendly, and had a real interest in watching us play and our feedback. I was very happy with the level of customer service we received.
The Game :
All I have to say is Wow! It is worth the trip, and this room is one that I would recommend to all players to try out.
The Venue :
Clean, well thought out, great space. I would recommend adding some additional seating in the lobby area if at all possible to accommodate larger groups. We traveled two and a half hours to play (via car), and the trip was well worth it. I would make the trip again to play future games at this location.
Main Room - First Glance :
Nice & Neat!
The room we are led to looks straight from the 1940s-50s, with a comfortable chair, old rotary telephone, etc;. Super immersive, kind of a small room (8x10 maybe?). While the room isn't super glamorous or shiny, it is EXACTLY on point with the theme of the game.
Excellent flow - flawless and coherent
The theme of the flow we have discovered at team vs. time is to TAKE YOUR TIME and DO NOT BRUTE FORCE PUZZLES. This venue has some of the best flow I have ever seen, at any location. While some puzzles can be 'guessed', we learned very quickly to take our time and enjoy how everything flows together. For being a 'mob style' room, and I usually HATE 'mob style' rooms, this escape room is amazing with impeccable flow.
Some of them were great (matched promised level)
All of the puzzles are on theme and vary in difficulty. There were some 'oops' moments when we weren't sure if we were solving the puzzles correctly, but our fears were answered rather quickly. The puzzles make sense, stay on theme, and there is enough going on to keep a small group engaged throughout the entire game. This room has a mix of Gen 1 and Gen 2 puzzles, and is done very, very well.
Hints & Clues : There is a rotary phone we could use to ask for hints when needed, and nudges were given via phone.
Policy: Some Rules
Hints & Clues Quality: The hints given by the phone were enough to nudge us in the right direction, without distracting or giving up game play in return.
Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)
Closure & Debrief :
After completing this game in about 45 minutes, all we had to say was WOW! This room is set up perfectly for a group of 2-4 people to play (4+ people if children are playing should be OK) and is age/content appropriate for most middle schoolers. The game is put together beautifully, and is my #1 mob theme game I have ever experienced. It was exciting, engaging, and had varied puzzles that made the time pass quickly. There were a few very unique items in this room that really wrapped everything together - such as an actual antique safe!!!