AN ANCIENT RITE IN THE MODERN WORLD:
THE 2018 TREASURE TRIALS
Ethan, Ira, Remember, Seth. These four Brothers of the Revolution banded together in the 1760s to form the Green Mountain Boys – a scrappy militia determined to achieve independence for the land they felt was their own sovereign state: Vermont.
Over the course of history, stories about their activities and experiences have begun to unravel to reveal a shadow mythology around who they really were and what their true purpose was. Inconsistencies abound:
How did 80 barely trained militia men capture Fort Ticonderoga from the British army? Why were the Green Mountain Boys so intimately connected with the Founding Fathers in Boston and Philadelphia if they weren’t one of the original 13 states? Why was there a 15-year gap between the founding of America and the admittance of Vermont in to the Union? And how did one of them document Vermont becoming the 14th state, years before it actually happened?
There is very little recorded history about what many now believe were the more mystical elements of their group outside of their battle stories and political activities.
However, a clue may have been discovered during a recent archeological dig in Jamaica State Park that uncovered ancient artifacts dating as far back as 5,000 years old. Mixed among them was a slate with mysterious markings dated to around 1770. The purpose of this “star slate” remains unknown but it was discovered among everyday items tied back to the militia camps of the Green Mountain Boys.
There is, however, significant local oral history that has traveled through the ages telling of their notorious initiation rites. Becoming a member meant proving your virtues. Many of their descendants still live in Vermont today and keep these traditions alive, passing the stories down. You’ll receive these stories, riddles, games, and challenges along your way to guide your journey.
Your purpose: Uncovering and achieving these ancient rites in today’s modern world.
Solving even a few of them is impressive; revealing them all would be unprecedented.
From this point forward, nothing is as it seems. Good luck.
- Special Events
- Portable Game (Pop-up)
- Friends & Family
- Team Building
What's Waiting Inside The Room ?
Hiking mountain summits, solving codes and riddles, decoding vague old maps, finding your way through dense Vermont forest and other challenges await. At some point, you may end up lost and confused and want to give up - that's when the real challenge begins. About 35% of people that begin the Challenge give up and never finish it.
Room Accepted Currency:
GuReview - The Green Mountain Adventure Challenge
by Gureviewer: rachelklepadlo
Game Played On: Sunday, 26th August 2018
Recommended Team Size: 4-6 Players
Kid Friendly: Yes
Game Duration: Other
Booking Method: Online| Walk In
Start Time: On Time
Who is this for: Families, Enthusiasts, Beginners, Searchers, Thrill Seekers, First date, Other
Live Actor: Yes
Public Transportation: None
Parking: Venue Free Parking, Street parking – lots of it
Our vehicles were parked in several locations during gameplay, all of which were free spots
Green Mountain Adventure Challenge is a mix between hiking, Escape Rooms, and a Scavenger Hunt. Instead of being in a single facility, we are exploring a 30 mile radius around the town of Dover VT. Spanning Memorial Day to Labor Day each year, teams have the entire summer to complete their mission. During the 2018 Mission, our team sized varied throughout the adventure between 4 players - 11 players. *You are interacting with residents of the town during game play *Car/Motorcycle + Smartphone required to play *There are several miles of hikes involved *Local players may have the upper hand
Venue / Lobby Info:
Your journey begins at the West Dover Inn (the creators of the game). Upon arrival, you're given waivers to sign and a backpack full of goodies to explore! Some items are explained (ie: bag lunches are available at the bar) and we're off to begin our adventure!
Public Restrooms: Yes
Notes for People with Disabilities:
Some parts of this journey were not ADA accessible. Be prepared to hike several miles. We had an infant in a stroller with us who was able to participate about 50% of the time, the rest of the time we found local bars/restaurants/bookstores to hang out at.
Game Introduction: Within your backpack, several game items may be of use to your team immediately. Explore carefully. Read everything. Remember to begin.
Operator Intro: Exciting - takes you into the story
Narrative: Be an Adventurer
Main room first glance: Looks Good
Flow: Good Flow - one thing leads to another. Sometime not clear
*As this year's adventure is complete, spoilers are explained. These details will not affect future games* Once the journey began, each step of the game required different skills. One of the first tasks was a summit hike of Stratton Mountain, by far the most difficult component of the experience. Several puzzles in the game required location based clues - if you missed something (Al!) you may end up hiking or circling back for several hours. While all of the information for this adventure needed is given, it is open to interpretation.
Puzzles: Well thought of. Intriguing
Some of the puzzles are Escape Room 101 - Cyphers, combination locks, etc;. Other puzzles brought us to physical places looking to interpret what we saw. Forget all 'Escape Room' rules when playing GMAC - things are not always as they seem.
Green Mountain Adventure Challenge ties in local history with an amazing adventure story, letting teams explore the area while solving puzzles. Several small businesses participated in this year's challenge, bringing us to shops and restaurants of which we'd never know existed otherwise. We visited waterfalls, hiked up a reservoir/dam, and were given the challenge of looking at our surroundings in a different light.
In prior years, you were able to go to a central location and perform tasks for hints. This year, there was no such location - there were no clues!! In prior years, we were able to make friends with other teams that we met while playing, and would work together to help each other solve various obstacles. This year, there was little cooperation between teams (perhaps because of the prize money? I don't know!). At one point, I had attempted to give another team a hint of something not to do (that we had wasted precious daylight doing), of which we were told 'Now you ruined it!'. It was awkward and uncomfortable, and similar situations happened throughout the six days (3 days of real game play) on site. We missed feeling connected to other players, and I hope future years bring back the camaraderie that we came to expect of GMAC.
Hints & Clues, Debrief
Quality: Not OK
Closure & Debrief: Excellent (Catharsis)