This time around you will be working with the mob. It is time to stop one of the largest Black Market shipments in history by intercepting their secret cargo. You must uncover the port name and the container number, which can only be found in the boss’ home. You have gained access to his house, but he won’t be gone for long. You may be ready to take down the mob, but can you get in and out before they notice?
What's Waiting Inside The Room ?
The mob boss' home
What Is The Secret To Success ?
What Happens If You Do Not Succeed ?
Your cover is blown!
- Special Events
- Friends & Family
- Team Building
- Kids and Family
- Venue - Free
- Credit Card
Number of Players:
1 to 15
Room Accepted Currency:
Game Duration in Minutes:
GuReview - Underworld
by Gureviewer: rachelklepadlo
Ease Of Booking :
Our tickets were provided at no charge in exchange for an unbiased, comprehensive review of our experience.
Lobby : Upon entry into the building, Just Escape appears to be the only occupant. We walked directly into the lobby, where NICK met and greeted us. Nick provided an IPAD for us to sign the waiver on, and told us our game would begin shortly. The lobby was clean, with a few couches to wait on. I LOVED how they hung the typical 'take a picture with our finishing signs' on the wall as part of the decor, it was original and gave us a quick laugh. There were about 10 people in the lobby on our arrival and it was packed. I do not recommend arriving too early to this venue, as there is limited space to wait.
Hospitality : A unisex restroom was available to use directly upon entry to the building, and it was clean. It did not appear that there was food or drinks available for purchase, however there are about 10 places to eat within walking distance of the venue.
Time Keeping : We arrived at 4:04PM for our game (we had called ahead when we were arriving late) and were in the game room by 4:10PM and going over the safety video.
Briefing Details : Nick introduced himself to us in his snazzy suit (the best dressed game master we have yet to meet!) and brought us into the room for the briefing. We were told that there was a shipping container we needed to find the scoop on - number, where it's going, and get out! Afterwards, we were shown a quick homemade safety video that was very original.
Operator Intro : Interesting
Their staff is pleasant, funny, and are easily the reason that people (including us) would return to play other rooms. Nick and the faceless TV ghost (2nd game master) were amazing. They were quick with the clues and help, and really took the time to watch the games - this is something that has been lacking lately at several other games we have played, and now we realize how important this is!
The Game :
There are three choices to improve this specific game. #1 - Address the lack of flow between puzzles by including additional prompts within the puzzles at each step, directing you where to go. These prompts were given to us on the TV screen when needed, and would have been amazing to have some of them within the game to assist with the sticky flow spots. I don't mind (I LOVE) a tough room with tough puzzles, but getting stuck over and over gets frustrating when there's jumps in logic or lack of flow where there isn't a puzzle or step to solve. #2 - Remove some of the stickers that say 'do not touch/do not move / do not remove', so the room gains some semblance of flow. A lot of the hints needed were due to us being too careful around objects with these stickers. #3 - (kidding) As escape room players, we were too polite and took the stickers too literally. We just need to ignore some of the caution stickers when playing. Caution to the wind! Victory or nothing!
The Venue :
The venue was clean, the rooms were clean and well put together. The staff was wonderful and very well put together. We would play other games at this location.
Main Room - First Glance :
We began in a room with a beautiful seascape mural painted on one wall, a trunk in the middle of the floor, some artwork, and a bookcase along one wall. It was supposed to be a mobster's home, but didn't really feel like it. The mural was definitely the eye catcher within the room.
For the first 7 or 8 minutes within the room, we were stuck. There was no obvious (to us) starting point within the room. This became the theme of this room, over and over again - getting stuck with no idea what to do next. This room is mostly set up as a linear escape puzzle, but with no obvious flow or order to what is next. We would be busy for 2-4 minutes at a time on a puzzle, and then stuck for the next 5 minutes until we asked for a clue or were nudged by the gamemaster.
Some of them were great (matched promised level)
Mostly Gen1 puzzles, quite a few of them stayed on theme. The most frustrating part of this room is that there are several stickers telling you what NOT to do, and you have to read between the lines about what you can do - over and over and over again. Example - one table said 'DO NOT MOVE' on it, an air duct says 'DO NOT OPEN'. There are about 15-20 stickers within the room indicating what not to do. One puzzle had components missing, so the game master had to give us the missing components via TV system. There was a red herring in this room that my partner spent close to 10 minutes solving (and then stopped), and then we were told after we completed the room that the puzzle was a red herring and would not have progressed the game.
Hints & Clues : Three hints are given via television screen
Policy: Some Rules
Hints & Clues Quality: This room is near unsolvable without hints directing your team as to what to do next or where to go next. We went through all 3 of our clues, and several nudges, to stay on track during this experience.
Closure & Debrief :
Nick came back into the room after we escaped, and we thanked him for his nudges and clues which made the game playable and solvable. Nick was definitely the savior of this room, and saved what could have been a stressed, miserable experience into a more fun adventure. Nick explained the red herring puzzle fully, explained where we got stuck, and was receptive and honest in that most groups need even more help than what we received in order to finish the room. This room is designed to hold up to 12 people according to Just Escape, while we played this room with 2. We 'won' with 2 minutes left on the clock, using 3 clues and several nudges. If we had one other person with us, I think maybe a third mind/eye would have seen some things that weren't as apparent to us while playing and our time would have improved. However, I do not see having more than 3-5 people being in this room at the same time - the room is small and linear. It is a family-friendly room, so two parents with child(ren)/teen(s) could have fun in here.