Our Egyptian Tomb will give 8 participants the chance to bring out the Dr. Jones that is buried deep in all of us. It’s a tomb! What fun would it be if we gave away any more than that!
- Special Events
- Friends & Family
- Team Building
- Kids and Family
Number of Players:
4 to 8
Room Accepted Currency:
Game Duration in Minutes:
Our Success Ratio is:
GuReview - THE CURSE OF OSIRIS
by Gureviewer: rachelklepadlo
Game Played On: Sunday, 13th January 2019
Recommended Team Size: 2-4 Players
Kid Friendly: Yes
Game Duration: 60 Min.
Booking Method: Online
Start Time: On Time
Who is this for: Families , Enthusiasts , Searchers , Thrill Seekers , First date
Live Actor: No
Public Transportation: N/A
Parking: Venue Free Parking
Large parking lot outside of building
Small groups will enjoy exploring the tomb. Our group of 4 was the perfect size for this experience.
Venue / Lobby Info:
A long narrow hallway opens up into a reception area. Cute seating lines the walls, begging for a wine + escape kinda night.
Public Restrooms: Yes
Notes for People with Disabilities:
Due to the sandy, tomb-like... well.. tomb... be sure to wear sneakers and dress accordingly. There is some uneven ground within the game, and nowhere really to sit. Call ahead if any accommodations are required. The game is very, very dark, but flashlights are provided for your use as needed.
Game Introduction: Following the journal of Dr. Jones, see if you can discover the mysteries of the tomb within the hour!
Operator Intro: Exciting - takes you into the story
Narrative: Be an Adventurer
Main room first glance: Wow!
We find ourselves inside of the most tomby tomb room I have ever experienced. From the sandy floor to the scent of the earth, no detail was spared when creating this game space. Beautiful mood lighting enhanced the details within, creating a dark but welcoming game to explore.
Flow: Very Good and coherent flow
Once your eyes adjust to the darkness, you will begin to notice the little nuances around the tomb. A seemingly bare wall may hold a secret or three. The flow of this game is solely determined by your observation skills of the set designed to amaze you.
Puzzles: Good puzzles
Difficulty ranges from moderate to very difficult, but more so due to the game atmosphere and darkness - not so much because of the actual puzzles. We were thankful for the torches provided by our GM, but were constantly urged to refrain from using them if possible.
Amazing, unique set design - Most puzzles made sense and stayed within theme
Outside knowledge is required for one puzzle - significant reading required within a low light setting - color distinctions within low light setting is needed - overwhelming need to write, but no writing utensils provided
Hints & Clues, Debrief
Method: Walkie Talkie
Quality: Good (things made sense)
Closure & Debrief: Very Good