Wealthy and famous composer Ludovico Manin is the prime suspect in a recent, high-profile crime. Tonight, during his annual Masquerade Ball, is your best chance to look for evidence against him. Disguised as guests, you must infiltrate the ball, find proof of Manin’s guilt, and leave without being detected. Can you find the stolen object and escape in time? This hard difficulty escape room is available for two to eight players and takes an hour to play.
- Special Events
- Portable Game (Pop-up)
- Friends & Family
- Team Building
Number of Players:
4 to 10
Room Accepted Currency:
Minimum Age With Adults:
Game Duration in Minutes:
GuReview - Masquerade
by Gureviewer: rachelklepadlo
Ease Of Booking :
Booked same day through Exodus website. No problems.
Lobby : A long rectangle, the lobby still feels open and airy with seating and standing space for about 10-12 people. It is clean and comfortable, with a very professional feel to the space.
Hospitality : We were immediately greeted by a GM upon entry, who directed us to where the restrooms were located and checked in with us. The restrooms are clean and accessible via key entry. While there are no refreshments within the venue, several food places are within walking distance of the building.
Time Keeping : Our game started on time.
Briefing Details : We are disguised as guests at a masquerade party where we have one hour to look for evidence against a music composer.
Operator Intro : OK
Our GM was professional, polite, and a pleasure to work with during our game.
The Game :
The good: Some unique twists on traditional Gen 1 puzzles. Clean room, original theme. The bad: There are enough puzzles to keep 2-3 people busy. This room is possible to complete as a solo enthusiast. As a public booking game capable of selling 10 spots, I would be terribly disappointed to play this room with any more than 4 players. The final puzzle was a buzz kill and needs to be smoothed out.
The Venue :
I would try out other games at this venue, but I will try to book privately if this room is any indication to the size and difficultly level of their other rooms. The venue has potential to be on the same level as other games found at this location with a few tweaks. It is a promising addition to the NYC escape room community.
Main Room - First Glance :
Nice & Neat!
There is a gigantic masquerade mask hanging from the ceiling. Pretty cool. There was a checkerboard on the floor, a piano against one wall, long drapes on one side, and some tables/furniture throughout the room. Clean and neat looking.
Not that good. A bit confusing
For being such a small room (I'll get back to this later), the flow of this room is almost impossible to figure out without several hints from the GM. There is almost no indication as to what comes next, or what we should be doing within the room, at any point in the game. The process of elimination (how many locks we have left) was the only real indicator as to how far we progressed.
The first puzzle was hysterical and unique, and I don't know how much of a coincidence it was. It definitely set my mood to being positive about the rest of the game. A few of the puzzles were challenging, but nothing terribly difficult. We were stuck on the final puzzle in this room for almost 16 minutes, even with clues from the GM. Mostly gen 1 puzzles with a few twists along the way.
Hints & Clues : We ask, we shall receive.
Policy: Strict Policy
Hints & Clues Quality: There weren't enough clues left in the world for us to figure out the final puzzle in this room.
Closure & Debrief :
We were stuck on the final puzzle in this room for what felt like an eternity, and we knew it was the final puzzle. The GM tried their best, but it was a poorly executed audio segment. After our time ran out, the GM explained that the final puzzle is still being worked on and the room is still a work in progress, that the game designer was actually coming in later that day.