The great Detective William Sharpton has been investigating reports of a huge and terrifying creature which has been terrorizing the town every full moon. He has come pretty close to figuring out how to stop the creature, so he sends you, a group of detectives, to the most recent target: The Fleureau House. With the next full moon approaching in an hour, can you solve the mystery of this creature, or will you too fall PREY to its terrors?
- Special Events
- Portable Game (Pop-up)
- Friends & Family
- Team Building
Number of Players:
4 to 10
Room Accepted Currency:
Minimum Age With Adults:
Game Duration in Minutes:
GuReview - PREY
by Gureviewer: rachelklepadlo
Game Played On: Sunday, 3rd February 2019
Recommended Team Size: 3-5 Players
Kid Friendly: Yes
Game Duration: 60 Min.
Booking Method: Online
Start Time: On Time
Who is this for: Families , Enthusiasts , Other
Live Actor: No
Public Transportation: Excellent
Any train or bus near Manhattan Mall, 34th Street, etc;
Parking: Only street parking – well-packed , Paid parking, next to the venue
The parking garage on this block charges ~$35 for weekend parking.
I would recommend playing other Escape Rooms prior to attempting Prey. This is a very puzzle heavy experience! While technically 'horror' themed, it is suitable for families and is a well lit game.
Venue / Lobby Info:
Escape Room Madness now has rooms on two floors with two separate lobbies. Please double check your booking receipt to confirm the floor. Both lobbies are simply set up and cozy, with several chairs to await your team mates.
Public Restrooms: Yes
Notes for People with Disabilities:
Please request a chair to sit down if you need to rest during this game. There are no physical elements in the room, and the building is accessible via elevator. Call ahead with any concerns.
Game Introduction: A family with a dark and hidden past holds the key to the town mystery - A creature that comes out at night and terrorizes the neighborhood. Time to investigate!
Operator Intro: Exciting - takes you into the story
Narrative: Gather Intelligence or Espionage
Main room first glance: Looks Good
Our adventure begins in the spartan office/library - it's time to explore! **Side note / Spoilers** This space is the old 59:59 game room, but with a different storyline and puzzles.
Flow: Excellent flow - flawless and coherent
There are two distinct paths to follow within the game space, creating enough puzzles and 'meat' for 4-5 players to stay engaged throughout the game. As long as puzzles are solved roughly at the same time, the flow is flawless in this game.
Puzzles: Well thought of. Intriguing
Escape Room Madness has some of the best puzzles in the area - Prey is no exception. Some puzzles hit the theme 'right on', while others may take some additional thought to make the connection. The puzzles range from moderate to very difficult within this game. If your team roster includes a Cipher Expert - bring them!!!
Thoughtful, intricate puzzles - Puzzles stay on theme - Quirky introduction - difficult puzzles without feeling frustrating/overcomplicated
The scenery and set design feels lacking in comparison to the time spent to design the puzzles and game flow.
Hints & Clues, Debrief
Quality: Good (things made sense)
Closure & Debrief: Excellent (Catharsis)