Lost to time it remained patient, awaiting its next victim. The Maze of Hakaina’s time has now come. An unfortunate boy entered the Maze and awakened the terrible power inside. In the footsteps of ancient samurai warriors, you must cautiously move through the horrible corridors of the Maze to save the boy, or at least, what remains of him. You must hurry. Hakaina, the evil mistress of the Maze, awakens her demons at sunset, and in the dark they hunt. Only one hour until the sun disappears, and you with it…
What's Waiting Inside The Room ?
During this quest you will encounter flashing lights, therefore we do not recommend attending it if you suffer from epilepsy or deseases triggered in similar situations.
- Special Events
- Portable Game (Pop-up)
- Friends & Family
- Team Building
Number of Players:
2 to 5
Room Accepted Currency:
Game Duration in Minutes:
GuReview - Maze of Hakaina
by Gureviewer: rachelklepadlo
Ease Of Booking :
I had to change times on some games, and their admin made it super easy!
Lobby : The lobby for Komnata is similar to their other locations - barren, dark, yet somehow inviting. There is ample seating for about 12 people inside the lobby, but the staff is very good at controlling the customers and keeping them in their groups while they wait. The lobby for the building is very well kept, the stairs leading up to the 2nd floor havent been renovated in decades. *Not Komnata's fault*
Hospitality : We had an excellent game host, who kept us both on track to play all 3 games at the location. While no refreshments were served, there were several places within walking distance to grab a bite. In between games we had enough time to run to the Duane Reade around the corner for drinks. There is a unisex bathroom outside the door of Komnata on the 2nd floor of the building. It was relatively clean with little wait to use.
Time Keeping : Our game started on time.
Briefing Details : We were instructed to place a mask on our heads to stay safe from the demons inside. The gamemaster led us inside, where he told us the tale of a little boy who was stuck in the maze. Our mission was to find the little boy and escape within the hour allotted. The briefing made sense and really brought us into the game. It was immersive and clear.
Operator Intro : Exciting - takes you into the story
I couldn't have asked for a more attentive gamemaster. He was absolutely lovely and dedicated to Komnata's many games.
The Game :
Beautiful game, intriguing and unique story line, large room(s). One point was removed because one puzzle needs some major clarification/overhaul in the near future to make this room perfect.
The Venue :
Once we were able to find the venue, it was perfect. Better/Bigger/Clearer signage is needed.
Main Room - First Glance :
Without giving anything away, the very first room in which we entered was pitch black and small. The game branches out, and is very large compared to other Komnata games. The set is very well done, and there are quite a few surprises in store during gameplay.
Very Good and coherent flow
This game reminded me of 'Legends of the Hidden Temple' with a very similar flow - sometimes you are moving backwards to go forwards, but it ALWAYS made sense. It was one of the most concise and clearly laid out games I have played in quite some time.
Well thought of. Intriguing
The puzzles were on theme to the room, and were unique. There was adequate challenge for 3 experienced players, with puzzles we had not encountered before in any other game. Most of the puzzles made sense and were solvable without any clues needed.
Hints & Clues : Unlimited hints given by chanting to the gods
Policy: Some Rules
Hints & Clues Quality: We asked for one clue during the game, which we received a clear guiding answer that did not give away the puzzle.
Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)
Closure & Debrief :
With 11 minutes to spare, we escaped the Maze and completed our mission. We were greeted by our gamemaster at the end, and he gave us feedback on our play style - where we were slow, fast, etc;. I had never received this kind of feedback before, and it was amazing to hear. The game had an excellent closure that made sense, and we felt accomplished upon completion.