Can you prevent the Paradox?
Company: Mystified

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The Story

Far in the future, scientists have developed the technology for time travel. The government uses this to shape the future of the human race. But as with all government secrets, there are traitors and spies vying to gain the upper hand. As an agent for the Trans-American Paradox Prevention Unit, it is your job to intervene when things get messy. And with time travel, things ALWAYS get messy....

  • Special Events
  • Friends & Family
  • Team Building
  • Dating
  • Students
  • Gamers
  • Tourists
Difficulty Group
  • Kids and Family
  • Experts
  • Advanced
  • Venue - Free
Payment Methods
  • Credit Card
  • Cash
  • Online

Difficulty Level



Player price
Youth 10-17/ Senior/ Active Military - $23
Player price
Youth 10-17/ Senior/ Active Military - $23

More Information

Number of Players:

2 to 10

Room Accepted Currency:


Minimum Age:


Game Duration in Minutes:


Opened On:



by Gureviewer: rachelklepadlo


Game Played On: Sunday, 22nd July 2018

Recommended Team Size: 2-4 Players

Kid Friendly: Yes

Game Duration: 60 Min.

Booking Method: Online| Walk In

Start Time: On Time

Who is this for: Families, Beginners, Searchers, First date

Live Actor: No

Public Transportation: Some

Walking distance from Mystic Aquarium + Mystic Village

Parking: Venue Free Parking

Ample parking in front of building

Overview Notes:

Our experienced trio (+ interrupting baby!) felt comfortable in the space provided. Due to a small first room in this adventure, I would not recommend teams larger than 4 players or a small family. It is not scary, and is suitable for children to play.

The Venue   

Venue / Lobby Info:

The main lobby was comfortable, with a steampunk vibe going on. There is enough seating for 3-4 waiting players and a few others to stand around. I wish there was additional seating (post game note: this can be found towards the middle of the venue!) Check in at the large desk in the lobby and await your costume-wearing GM to arrive.

Public Restrooms: Yes

Refreshments: No

Notes for People with Disabilities:

This experience is wheelchair/stroller accessible.

The Game   

Game Introduction: We were given a verbal introduction regarding our game by our GM - we were a team of time travellers trying to prevent crazy time paradoxes from occurring. Unique theme! We were also told at this time that all clues are in-person by our GM.

Operator Intro: Exciting - takes you into the story

Theme: Future / Technological

Narrative: other

Main room first glance: Looks Good

A little dark and creepy, I felt as if I was standing inside of Cyberdelia awaiting my mission. (There is a definite Hackers vibe) The set was clean, and with most of the puzzles being along the walls, there was plenty of space to maneuver within the room.

Flow: Very Good and coherent flow

The flow of the game is directed by multiple rooms, with each 'chapter' unlocking a different kind of game flow. This was really unique, as we didn't know what exactly to expect from one space to the next. Some areas were very linear, while others allowed us to branch off and work on separate puzzles. This meant in some rooms we felt rushed as a trio, while in other areas there wasn't enough 'puzzling' to go around.

Puzzles: Good puzzles

Ranging from pen/paper to high tech elements, there is a very broad range of puzzles within the game to uncover. One thing that I loved about this room - several puzzles were 'easy' to see how to solve them, but took some time to unlock/solve, without being 20+ minute time sucks.

Game Strengths:

unique theme - fun use of space - accessible - unexpected game elements

Game Weaknesses:

Touchy Tech - unbalanced game flow

Hints & Clues, Debrief   

Method: In-Person

Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)

Closure & Debrief: Excellent (Catharsis)

Clara Drive 14
Stonington 06355 CT US
Get directions
Monday - Tuesday :
Wednesday - Friday :
Saturday :
Sunday :
4:00 PM - 9:30 PM
1:00 PM - 9:15 PM
1:00 PM - 5:30 PM

Final Thoughts:

We decided to try to play a room 130 miles away from home, while a family member waited in the lobby with our toddler. :cue separation anxiety: The staff at Mystified was more than accommodating, and went above/beyond expectations to keep our game running smoothly (and calm a frantic 12 month old!). No matter how great an Escape Room appears to be on paper, it's only as strong and enjoyable as the staff running things behind the scenes. I *hated* being *that* player, but Mystified staff made us feel welcome and comfortable, making the best of the situation at hand.

Did You Escape: Yes


Overall Game:   

Game Master:   

Fun Factor:   

Guru Score:  

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