Far in the future, scientists have developed the technology for time travel. The government uses this to shape the future of the human race. But as with all government secrets, there are traitors and spies vying to gain the upper hand. As an agent for the Trans-American Paradox Prevention Unit, it is your job to intervene when things get messy. And with time travel, things ALWAYS get messy....
- Special Events
- Friends & Family
- Team Building
- Kids and Family
- Venue - Free
- Credit Card
Number of Players:
2 to 10
Room Accepted Currency:
Game Duration in Minutes:
GuReview - THE PARADOX
by Gureviewer: rachelklepadlo
Game Played On: Sunday, 22nd July 2018
Recommended Team Size: 2-4 Players
Kid Friendly: Yes
Game Duration: 60 Min.
Booking Method: Online| Walk In
Start Time: On Time
Who is this for: Families, Beginners, Searchers, First date
Live Actor: No
Public Transportation: Some
Walking distance from Mystic Aquarium + Mystic Village
Parking: Venue Free Parking
Ample parking in front of building
Our experienced trio (+ interrupting baby!) felt comfortable in the space provided. Due to a small first room in this adventure, I would not recommend teams larger than 4 players or a small family. It is not scary, and is suitable for children to play.
Venue / Lobby Info:
The main lobby was comfortable, with a steampunk vibe going on. There is enough seating for 3-4 waiting players and a few others to stand around. I wish there was additional seating (post game note: this can be found towards the middle of the venue!) Check in at the large desk in the lobby and await your costume-wearing GM to arrive.
Public Restrooms: Yes
Notes for People with Disabilities:
This experience is wheelchair/stroller accessible.
Game Introduction: We were given a verbal introduction regarding our game by our GM - we were a team of time travellers trying to prevent crazy time paradoxes from occurring. Unique theme! We were also told at this time that all clues are in-person by our GM.
Operator Intro: Exciting - takes you into the story
Theme: Future / Technological
Main room first glance: Looks Good
A little dark and creepy, I felt as if I was standing inside of Cyberdelia awaiting my mission. (There is a definite Hackers vibe) The set was clean, and with most of the puzzles being along the walls, there was plenty of space to maneuver within the room.
Flow: Very Good and coherent flow
The flow of the game is directed by multiple rooms, with each 'chapter' unlocking a different kind of game flow. This was really unique, as we didn't know what exactly to expect from one space to the next. Some areas were very linear, while others allowed us to branch off and work on separate puzzles. This meant in some rooms we felt rushed as a trio, while in other areas there wasn't enough 'puzzling' to go around.
Puzzles: Good puzzles
Ranging from pen/paper to high tech elements, there is a very broad range of puzzles within the game to uncover. One thing that I loved about this room - several puzzles were 'easy' to see how to solve them, but took some time to unlock/solve, without being 20+ minute time sucks.
unique theme - fun use of space - accessible - unexpected game elements
Touchy Tech - unbalanced game flow
Hints & Clues, Debrief
Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)
Closure & Debrief: Excellent (Catharsis)