Nuclear Annihilation

Company: Escape Room Madness

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The Story

A terrorist attack has been carried out on a NYC Power Plant trapping your team of engineers inside and cutting off all means of communication to the outside world. Can you neutralize the threat and save millions of innocent lives? AGE LIMITATIONS: 16+ ONLY. Anyone younger than 18, must be accompanied by an adult.​

  • Special Events
  • Portable Game (Pop-up)
  • Friends & Family
  • Team Building
  • Dating
  • Students
  • Gamers
  • Tourists
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Game Duration in Minutes:


GuReview - Nuclear Annihilation

by Gureviewer: rachelklepadlo

Ease Of Booking :

We played this game as a 'meetup' event with 7 players. Our group received a discount from the venue when booking.

Entrance Rating:

Lobby : Beautifully set up lobby, decorated for the holiday season. Seating for about 8 people is readily available, but the lobby is on the smaller side. If you have a large group, I recommend meeting elsewhere and entering together into the venue in case others are already waiting in the lobby.

Hospitality : While no food or refreshments are served, there is a coffee spot across the street and several places to eat. There is even a karaoke bar on the same floor as Escape Room Madness (good place to meet prior to playing!). The restrooms are by key entry only, and are relatively clean (but small).

Time Keeping : Our game started a bit late due to one player being late. However, no time was docked from our game. Please try to be on time to escape games!!!

Briefing Details : There is a two minute video to watch once we were in the room of a news anchor telling the world a team is trying to prevent a nuclear incident. We couldn't stop laughing - it was super entertaining! At certain points within the game, the room launches back into this video story to keep the immersion experience alive and well.

Operator Intro : Exciting - takes you into the story

Operators :

Attentive, courteous, and professional. Couldn't ask for anything more from our GM Nate.

The Game :

The Good: Well thought out puzzles, great game flow, beautiful set. Great story line, funny intro. Can keep an experienced group of 4-6 players entertained for the full hour. The Meh: Players must enjoy classic escape room puzzles to truly make the most of this room. The Bad: This is one of the few games I've played that truly requires a larger team, which means the room is only as good as the team you are playing with. I do not recommend playing this room as a large public booking - bring friends!

The Venue :

Beautiful lobby, well maintained games, amazing staff, original puzzles, and rooms that are constantly evolving. I look forward to playing all games that Escape Room Madness creates in the future, and would recommend this venue to experienced players.

Main Room - First Glance :


Where is Homer Simpson's little bird when you need one?! This game is full of panels that take you right to work with Homer! I was impressed.

Flow :

Very Good and coherent flow

There are two distinct paths in this room to follow, which merge into one near the end of the game. It is a very well thought out flow, which requires both paths to continue to communicate throughout. I was surprised at the amount of thought that went into the path flow for this game.

Puzzles :

Some of them were great (matched promised level)

A pleasant mix of 'escape room cliches' and tech. I was pleased that all of the puzzles really stuck to the theme, without being too 'science-heavy' of a room. Pro Tip: Are you smarter than a 3rd grader? Think like a child when here, do not overthink each puzzle!

Hints & Clues : Six clues or nudges at GM's discretion, or you can ask via television screen.

Policy: Some Rules

Hints & Clues Quality: When we asked, we immediately received a clue from the GM without any delay. It was amazing. It meant the GM (Nate!) was watching what we were doing intently, to know where we needed the help.

Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)

Closure & Debrief :

Excellent (Catharsis)

Our team got stuck on the last puzzle, and did not escape. The owner walked us through the rest of the game, which made sense. This room has a LOT inside, enough to keep a group of enthusiasts busy for the entire area. Bring your A-Team when attempting this room. While teen friendly, it definitely needs a solid group of at least 4 experienced players to run well.

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West 32nd Street 38
Midtown Manhattan 10001 NY US
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Venue Description: This building hosts several escape room companies. Escape Room Madness is located on the 5th floor. It is a standard office building in the middle of the block.

Public Transportation : Excellent

Several train stations are walking distance away

Parking : Only street parking – well-packed| Paid parking, next to the venue

$47 for 3 hours of parking next door to venue

Theme: Science / Laboratory

Narrative: other

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