A student’s dorm locked forever. The stories about strange noises, whispers and screams have kept away unwanted visitors. You just made the mistake and entered the room and the door has closed behind you… As the mystery remains unsolved the senses get complex and reality blurs. You feel someone else is around. Is this really happening?
What Is The Secret To Success ?
Team work is the secret to success!
- Special Events
- Friends & Family
- Team Building
- Bike Parking
- Venue - Paid
- Credit Card
Number of Players:
2 to 8
Room Accepted Currency:
Game Duration in Minutes:
GuReview - Spooky Room 479
by Gureviewer: rachelklepadlo
Game Played On: Thursday, 17th May 2018
Recommended Team Size: 2-4 Players
Kid Friendly: Yes
Game Duration: 60 Min.
Booking Method: Online
Start Time: On Time
Who is this for: Families, Enthusiasts, Beginners, Horror Fans, First date
Live Actor: No
Public Transportation: Excellent
Directly outside the NW train station in Astoria
Parking: Only street parking – well-packed, Paid parking – remote (5 min. walk+)
We parked at a meter spot one block away, there is plenty of paid street parking.
While the room is 'spooky', it is not scary. It's appropriate for families with children 12+.
Venue / Lobby Info:
Locked is located directly in front of the NW train station. Going up the flight of stairs and to the left, you enter directly into a small lobby area with front desk. Books are hanging from the ceiling, with popular authors to keep you interested. There is enough seating for a group of 8-10 players to comfortably wait, with two restrooms located around the corner.
Public Restrooms: Yes
Notes for People with Disabilities:
2nd floor location with no elevator access. Call prior to booking.
Game Introduction: Our GM led us into the room, going over the facility rules and game objectives. A short film was then played, giving us the backstory of the missing roommate. It was hilariously slow, allowing us to MST3K the scenario as it played. At the end of the movie, our game began!
Operator Intro: Interesting
Theme: Investigation, Crime, Mystery,_crime, mystery
Narrative: Gather Intelligence or Espionage
Main room first glance: Nice & Neat!
We find ourselves in a barren 'dorm' room - where are all the items normally found in a dorm? This made us realize immediately: #1 - this isn't an ordinary dorm room; and #2 - every single item in this room must be important. I wish this room had a bit more to it - a teenager/young adult female may have wall art, makeup, personal belongings, etc; - make the room more believable!
Flow: Very Good and coherent flow
This room has a beautiful linear flow, where most of the puzzles stayed on theme throughout the experience. The room naturally built the story line, making us actually interested in what was going on beyond solving the next puzzle. There was a story worth following here, and the game-play escalated accordingly.
Puzzles: Some of them were great (matched promised level)
There was a great variety of difficultly within this room, keeping the room a happy medium for beginners and enthusiasts alike. I enjoyed that there was both high tech and low tech elements in the room, being a great first room to bring players to and manage expectations for future games.
Great variety of puzzles, varying in difficulty - spooky, without being scary - interesting story-line - great ending
Way too many number locks of similar values - at several points in time, we were putting the same code into different locks and hoping one would open. Gameplay is very heavy at the beginning of the experience, and lightens significantly as you progress. Thematic elements are lost as the game progresses .
Hints & Clues, Debrief
Quality: Excellent (They have advanced the game, built-in escalation, no answer-disclosing)
Closure & Debrief: Excellent (Catharsis)