You move forward and melt in the fog with the sound of scratching wheels and metal rattling. Long-lasting burnt odor. Anxiety and shudder. You hear the siren scream and forget how to breathe. Welcome to the City of Ashes. Tonight the silence of the city will be broken...
- Special Events
- Portable Game (Pop-up)
- Friends & Family
- Team Building
Number of Players:
2 to 8
Room Accepted Currency:
Game Duration in Minutes:
GuReview - The City of Ashes
by Gureviewer: rachelklepadlo
Ease Of Booking :
Booked same day on site while playing other rooms
Lobby : There are actually 3 lobbies now - there is one in the basement, and two on the third floor. While stark in nature, they all have seating and are relatively quiet. Quick note - We played games on the 3rd floor today, and it was HOT. Dress accordingly for unexpected heat, otherwise you will be miserable.
Hospitality : We had the same game master for all three games, and she was absolutely lovely. She was kind, chatty, and professional. There is a restroom available in the basement off of the basement lobby - I did not see one on the third floor. There are drinks available for purchase in the basement - I recommend bringing a bottle of water or three to have available after playing.
Time Keeping : We ran into four employees plus a manager during our games today. At this location, there are 8-9 games possible to be run simultaneously. At the times in which we were playing, there were some delays due to the rooms not being fully reset from the group prior that played. While our games started off a bit delayed, they did not affect our game play time in any way.
Briefing Details : The game master placed blindfolds on each of us, and led us one by one into the game play area. We were then placed in various areas within the game to start. We were allowed to remove the blindfold once we heard three knocks, and we were allowed to begin to move once the lights turned on.
Operator Intro : Exciting - takes you into the story
While the operator that we had was lovely, she was running multiple games at the same time and couldn't focus on our game, causing unnecessary frustrations and game play delays. With several signs within the business promoting that they are hiring, this is a problem that will be resolved quickly (I hope!).
The Game :
The immersive factor was awesome. The set design was great. The theme was fantastic. This room just didn't have the quality or level of puzzles that we've come to expect from Komnata. I believe when they fix the operators issue, this game will run smoother and be a higher score.
The Venue :
There is a certain level of expectations playing at Komnata facilities (they have rooms all over the world), and this location does not disappoint. Each game is creative, unique, and worth the expense. There are no 'bad' games to be found at Komnata.
Main Room - First Glance :
I really can't describe the main room without giving away significant parts of the game. Please note - this room is a HORROR based game, and I did jump a few times during our game play. There are no actors, nobody is touching you.
Very Good and coherent flow
Just like Komnata standard, their flow is forced upon the players due to the nature of having several connecting rooms for their escape rooms. Very rarely do you have to re-enter an old room in order to solve a puzzle in a new room. The speed in which this room is done is based on auditory storyline that the game master has control of. It's a pretty neat way of controlling room speed - if the operator is paying attention.
This escape room has a wonderful set design, great atmosphere, totally immersive feel. Where this room does lack is in the number and kind of puzzles being played. Each room has one or two puzzles, with a total of perhaps 10-15 steps throughout the entire field of play. As the game master has full control of the speed of progression, it is frustrating when a puzzle is solved and the game master is not 'on top of it' immediately, causing us to redo the same puzzles several times. The puzzles that we did encounter were on theme and mostly fit the game very well.
Hints & Clues : No hints or clues.
Policy: Loose or no policy
Hints & Clues Quality: Alessa from Silent Hill is your guide, assisting you where needed to progress through the game. No formal hint or clue policy is in place, which became very frustrating when we were stuck on one puzzle for 10 minutes that we assumed was broken, but had no way of asking for help other than waving at the camera and hoping someone would answer us.
Quality: Not OK
Closure & Debrief :
Our experienced group of three completed this room in 44 minutes, even with the 10 minute delay for the one puzzle. If the game master gave us the auditory clues and storyline faster, we would have finished the game about 15 minutes earlier. The game master met us on the outside of the game, took our photos, and apologized for the delays. Apparently they are hiring more employees to reduce the delays between gamemaster/clients, and are aware of the situation. Having one game master run several games does take away from the experience.