This is the house they warned you about, but you had to see it for your self. Can you unravel its dark secret before it consumes you. There are no jump scares or actors in this room.
- Special Events
- Portable Game (Pop-up)
- Friends & Family
- Team Building
Number of Players:
2 to 7
Room Accepted Currency:
Minimum Age With Adults:
Game Duration in Minutes:
GuReview - The Haunted
by Gureviewer: rachelklepadlo
Ease Of Booking :
Booking through the website about a month in advance with no issues.
Lobby : This escape room has a black/white keyhole themed lobby, and it is one of the most comfortable, spacious lobbies in the area. For large parties and events, 20+ people can comfortably sit or stand around, without being on anyone's toes. There is a receptionist desk at the far side of the lobby, with the control room directly behind.
Hospitality : While they do not sell food or drinks, the employees have a stack of all takeout places that deliver to the venue. The single unisex restroom is at the rear of the facility, up a half flight of stairs.
Time Keeping : Our games started on time.
Briefing Details : I honestly don't recall much of a back story or briefing for this room. We were led to the room, assured there were no jump scares, and the game began! As a group mixed with experienced and inexperienced players, more direction or storyline would have been appreciative.
Operator Intro : OK
Our GM was wonderful, but coming into the room to provide clues was underwhelming, especially when other games at this facility had unique methods of clue management.
The Game :
I enjoyed the set design, and once we understood the flow, the game was very enjoyable. Some of the puzzles looked out of place, one puzzle had two solutions. It is a very accessible, easier horror themed room, for people who want to try a horror room without any actors or jump scares.
The Venue :
They have a lovely space to operate several nice sized rooms simultaneously, and the space was much nicer than expected. The facility is well run and maintained.
Main Room - First Glance :
We walk into the room, which is a rickety old house setup! I enjoyed that the outside of the game, as well as the inside, felt as if they had transported an entire little cottage into the brownstone. It was unexpected and impressive. The room felt creepy and old, and there was no real obvious signs of tech from the very beginning. I didn't know what to expect from the surroundings, and was very impressed.
Good Flow - one thing leads to another. Sometime not clear
For our group of 5 players, the beginning flow of this room was confusing and choppy, at best. We weren't sure what to expect, what was supposed to be moved/touched/removed, and really needed some guidance as to what we could or couldn't do in the room. With the use of a water feature, and floorboards that didn't seem 'quite' secure, it took us a while to understand the flow. After the first 15-20 minutes of game play, it was much easier to distinguish our path and where our next puzzle or challenge was to be.
Some of them were great (matched promised level)
Some of the puzzles within this room were on point - creepy, matched the scenery, fit well into the game. A few of the puzzles completely confused us as far as why they were in this room. It didn't match the theme of the room, and felt almost rushed. One puzzle was very confusing - there were two possible ways to solve it, and no real way to communicate with the GM to ask which way was expected.
Hints & Clues : Knock on the door knocker, and a GM will come into the room to assist. This 100% killed the immersive feel of the room. An old phone, even a walkie talkie, would have come off better.
Policy: Some Rules
Hints & Clues Quality: Ask for clues, and you shall receive.
Quality: Good (things made sense)
Closure & Debrief :
Our group of 5 escaped with about 15 minutes left on the clock. We became a group of 4, when one member of our team was too nervous/scared to continue on within the room at about halfway. Trigger disclaimer: Storyline of this room involves a child being left to die alone. While this company says children 8+ are welcome in their games, I wouldn't suggest this room for anyone under 13-14. While there are no jump scares, the room is very creepy.