Outside is a post-apocalyptic wasteland, but you're safe in the fallout shelter community known as Vault 405. Although "safe" isn't exactly accurate. There's been an explosion, the light have gone out, and you've run for safety in what appears to be the control room. You weren't trained for this, but it's up to you to restore the power and ultimately save everyone (and yourselves) from certain death. This fully automated room relies heavily on physical puzzles & tech interactivity. Involves darkness & potentially scary situations, with a dash of humour. An immersive and interactive adventure beyond what you would expect from a typical escape room.
- Friends & Family
- Team Building
Number of Players:
2 to 6
Room Accepted Currency:
Game Duration in Minutes:
Our Success Ratio is:
GuReview - Vault 405(Played for Discount/Voucher)
by Gureviewer: Theresa Wagner
Game Played On: Wednesday, 14th March 2018
Recommended Team Size: 2-4 Players
Kid Friendly: Yes
Game Duration: Other
Booking Method: Online| Phone| Walk In
Start Time: On Time
Who is this for: Families, Enthusiasts, Beginners
Live Actor: No
Public Transportation: N/A
Parking: Paid parking, next to the venue
The parking was very easy to find and reasonably priced for the area.
The game was 65 minutes long, and should really not be done solo. The owners were wonderful to work with.
Venue / Lobby Info:
The lobby is small but fits the entire team perfect. You probably won't see any other teams, as their games are staggered perfectly. The venue and lobby were well on theme. There is a cool video game store next door, and a lot of eateries around the area.
Public Restrooms: Yes
Notes for People with Disabilities:
Wheelchair accessible, could be done with hearing impairments.
Game Introduction: "A minor explosion, you hide in the control room, and now the Vault's fate is in your hands." The room was Fallout themed loosely, but great for anyone regardless of video game knowledge. The introduction to the game fit the theme well, and set us up for a thrilling escape room adventure. The narrative was carried out by the VaultTec personnel over an intercom system.
Operator Intro: Exciting - takes you into the story
Theme: Future / Technological
Main room first glance: Wow!
The room felt like you were in a post apocalyptic vault after the nuclear war. It looked technical with some amazing set pieces that were visually appealing. The lighting and spacial aspects were done great, and the tech was flawlessly integrated.
Flow: Very Good and coherent flow
There was a goal at first, then the puzzles all opened up and could all be worked on at the same time. The ending was one big puzzle. The puzzles were designed well into the set, but were very clearly puzzles.
Puzzles: Some of them were great (matched promised level)
The puzzles were very tech heavy with little to no locks, and the tech allowed for some magical moments. The puzzles were both things we had seen before, and things we had never seen before. Some of them were more difficult than others, but could be worked on either solo or as a team effort.
The tech in the game was well integrated and worked flawlessly, the references were great, and the setting was interesting to explore. The puzzles were genuinely a lot of fun, and they did a great job of transforming the space they had into a setting that really threw us into the post apocalyptic world.
The set could use some minor polishing, there was one set element that did not give feedback for incorrect answers (but the owner took note and is looking into fixing this), one puzzle was slightly tedious, and another puzzle was not well clued.
Hints & Clues, Debrief
Quality: Good (things made sense)
Closure & Debrief: Excellent (Catharsis)
Game Master Name: